gltf-pipeline
v4.1.0
Published
Content pipeline tools for optimizing glTF assets.
Downloads
15,083
Readme
glTF Pipeline
Content pipeline tools for optimizing glTF assets by Richard Lee and the Cesium team.
Supports common operations including:
- Converting glTF to glb (and reverse)
- Saving buffers/textures as embedded or separate files
- Converting glTF 1.0 models to glTF 2.0
- Applying Draco mesh compression
gltf-pipeline
can be used as a command-line tool or Node.js module.
Getting Started
Install Node.js if you don't already have it, and then:
npm install -g gltf-pipeline
Using gltf-pipeline as a command-line tool:
Converting a glTF to glb
gltf-pipeline -i model.gltf -o model.glb
gltf-pipeline -i model.gltf -b
Converting a glb to glTF
gltf-pipeline -i model.glb -o model.gltf
gltf-pipeline -i model.glb -j
Converting a glTF to Draco glTF
gltf-pipeline -i model.gltf -o modelDraco.gltf -d
Saving separate textures
gltf-pipeline -i model.gltf -t
Using gltf-pipeline as a library:
Converting a glTF to glb:
const gltfPipeline = require("gltf-pipeline");
const fsExtra = require("fs-extra");
const gltfToGlb = gltfPipeline.gltfToGlb;
const gltf = fsExtra.readJsonSync("./input/model.gltf");
const options = { resourceDirectory: "./input/" };
gltfToGlb(gltf, options).then(function (results) {
fsExtra.writeFileSync("model.glb", results.glb);
});
Converting a glb to embedded glTF
const gltfPipeline = require("gltf-pipeline");
const fsExtra = require("fs-extra");
const glbToGltf = gltfPipeline.glbToGltf;
const glb = fsExtra.readFileSync("model.glb");
glbToGltf(glb).then(function (results) {
fsExtra.writeJsonSync("model.gltf", results.gltf);
});
Converting a glTF to Draco glTF
const gltfPipeline = require("gltf-pipeline");
const fsExtra = require("fs-extra");
const processGltf = gltfPipeline.processGltf;
const gltf = fsExtra.readJsonSync("model.gltf");
const options = {
dracoOptions: {
compressionLevel: 10,
},
};
processGltf(gltf, options).then(function (results) {
fsExtra.writeJsonSync("model-draco.gltf", results.gltf);
});
Saving separate textures
const gltfPipeline = require("gltf-pipeline");
const fsExtra = require("fs-extra");
const processGltf = gltfPipeline.processGltf;
const gltf = fsExtra.readJsonSync("model.gltf");
const options = {
separateTextures: true,
};
processGltf(gltf, options).then(function (results) {
fsExtra.writeJsonSync("model-separate.gltf", results.gltf);
// Save separate resources
const separateResources = results.separateResources;
for (const relativePath in separateResources) {
if (separateResources.hasOwnProperty(relativePath)) {
const resource = separateResources[relativePath];
fsExtra.writeFileSync(relativePath, resource);
}
}
});
Command-Line Flags
| Flag | Description | Required |
| ------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------- |
| --help
, -h
| Display help | No |
| --input
, -i
| Path to the glTF or glb file. | :white_check_mark: Yes |
| --output
, -o
| Output path of the glTF or glb file. Separate resources will be saved to the same directory. | No |
| --binary
, -b
| Convert the input glTF to glb. | No, default false
|
| --json
, -j
| Convert the input glb to glTF. | No, default false
|
| --separate
, -s
| Write separate buffers, shaders, and textures instead of embedding them in the glTF. | No, default false
|
| --separateTextures
, -t
| Write out separate textures only. | No, default false
|
| --stats
| Print statistics to console for output glTF file. | No, default false
|
| --keepUnusedElements
| Keep unused materials, nodes and meshes. | No, default false
|
| --keepLegacyExtensions
| When false, materials with KHR_techniques_webgl
, KHR_blend
, or KHR_materials_common
will be converted to PBR. | No, default false
|
| --draco.compressMeshes
, -d
| Compress the meshes using Draco. Adds the KHR_draco_mesh_compression
extension. | No, default false
|
| --draco.compressionLevel
| Draco compression level [0-10], most is 10, least is 0. A value of 0 will apply sequential encoding and preserve face order. | No, default 7
|
| --draco.quantizePositionBits
| Quantization bits for position attribute when using Draco compression. | No, default 11
|
| --draco.quantizeNormalBits
| Quantization bits for normal attribute when using Draco compression. | No, default 8
|
| --draco.quantizeTexcoordBits
| Quantization bits for texture coordinate attribute when using Draco compression. | No, default 10
|
| --draco.quantizeColorBits
| Quantization bits for color attribute when using Draco compression. | No, default 8
|
| --draco.quantizeGenericBits
| Quantization bits for skinning attribute (joint indices and joint weights) and custom attributes when using Draco compression. | No, default 8
|
| --draco.unifiedQuantization
| Quantize positions of all primitives using the same quantization grid. If not set, quantization is applied separately. | No, default false
|
| --draco.uncompressedFallback
| Adds uncompressed fallback versions of the compressed meshes. | No, default false
|
| --baseColorTextureNames
| Names of uniforms that should be considered to refer to base color textures when updating from the KHR_techniques_webgl
extension to PBR materials. | No. (The defaults are not specified here) |
| --baseColorFactorNames
| Names of uniforms that should be considered to refer to base color factors when updating from the KHR_techniques_webgl
extension to PBR materials. | No. (The defaults are not specified here) |
Build Instructions
Run the tests:
npm run test
To run ESLint on the entire codebase, run:
npm run eslint
To run ESLint automatically when a file is saved, run the following and leave it open in a console window:
npm run eslint-watch
Building for CesiumJS integration
Some functionality of gltf-pipeline is used by CesiumJS as a third party library. The necessary files can be generated using:
npm run build-cesium
This will output a portion of the gltf-pipeline code into the dist/cesium
folder for use with CesiumJS in the browser. Copy the files into Source/Scene/GltfPipeline/
in the cesium
repository and submit a pull request.
Running Test Coverage
Coverage uses nyc. Run:
npm run coverage
For complete coverage details, open coverage/lcov-report/index.html
.
The tests and coverage covers the Node.js module; it does not cover the command-line interface, which is tiny.
Generating Documentation
To generate the documentation:
npm run jsdoc
The documentation will be placed in the doc
folder.
Contributions
Pull requests are appreciated! Please use the same Contributor License Agreement (CLA) and Coding Guide used for Cesium.