gltf-optimizer
v0.4.0
Published
Optimize glTF model
Downloads
47
Readme
Demo
Caution
Only can compress .glb
file now.
Will be support .gltf
soon.
Introduce
Optimize glTF.
Draco compress and convert texture to WebP.
Using glTF-Transform and webp-converter-browser
Install
# If you want to use CLI
npm install --global gltf-optimizer
# npm
npm install gltf-optimizer
# yarn
yarn add gltf-optimizer
# pnpm
pnpm add gltf-optimizer
# bun
bun add gltf-optimizer
# If you install and use browser side
cp node_modules/gltf-optimizer/draco3d/* ./<your_static_path>/
Usage
import { optimizer } from 'gltf-optimizer'
// ...
// node (backend side)
const glb = fs.readFileSync('./target.glb')
const optimized = await optimizer.node(glb, { /* options */ })
fs.writeFileSync('./compressed.glb', optimized)
// browser (frontend side)
const optimized = await optimizer.web(glb, { /* options */ })
// if using get-file-using-a-tag (https://github.com/juunini/get-file-using-a-tag)
download({ fileName: 'compressed.glb', arrayBuffer: optimized })
Usage(CLI)
gltf-optimizer -i model.glb
gltf-optimizer -i model.glb -o ./output
Command-Line Flags
| Flag | Description | Required |
|-|-|-|
| --help
, -h
| Display help | No |
| --input
, -i
| Path to the glTF or glb file. | :white_check_mark: Yes |
| --output
, -o
| Output path of the glTF or glb file. Separate resources will be saved to the same directory. | No, default ./
|
| --emissiveStrength
| Emissive strength of the glTF file. | No, default 1.0
|
| --draco.method
| edgebreaker
or sequential
| No, default edgebreaker
|
| --weld.tolerance
| Tolerance, as a fraction of primitive AABB, used when merging similar vertices. | No, default 0.0001
|
| --simplify.enabled
| Enable/disable vertex simplification. | No, default true
|
| --simplify.ratio
| Target ratio (0-1) of vertices to keep. | No, default 0.75
|
| --simplify.error
| Limit on error, as a fraction of mesh radius. | No, default 0.01
|
| --texture.resize.resolution
| Maximum width/height to enforce, preserving aspect ratio. For example, a 4096x8192 texture, resized with limit [2048, 2048] will be reduced to 1024x2048. | No, default 1024
|
| --texture.resize.filter
| Resampling filter method. LANCZOS3 is sharper, LANCZOS2 is smoother. | No, default LANCZOS3
|