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gltf-merge

v1.0.1

Published

一个用于 gltf 合并的工具,适用于模型换材质换网格的场景

Downloads

3

Readme

gltf-merge

一个用于 多个 gltf 依赖资源合并的工具,适用于换材质、换网格,并且不同组合需要按需下载的场景

合并输入的 gltf/glb 的之间所包含的 buffers 和 images,让其指向同一个文件 并非把多个 gltf/glb 合成一个,如果想找这个,可用gltf-transform

适用场景

命令行使用

> npm i gltf-merge -S
> gltf-merge -h

NPM 包 使用

不仅仅复用文件,也复用已经上传到 WebGL 的纹理,减少切换模型时上传纹理耗时

import { GLTFLoader } from 'three-platfromzie/examples/jsm/loaders/GLTFLoader';
import GLTFMerge from 'gltf-merge';

const gltfMerge = new GLTFMerge();
const gltfLoader = new GLTFLoader();

gltfLoader.loadAsync('test.glb').then(gltf => {
  gltf.scene.traverse(gltfMerge.updateSharedTexture);
});

// 结束使用后
gltfMerge.dispose();

TODO

  1. 集成常用的压缩选项 meshopt 和 draco