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glslog

v0.0.6

Published

A utility for converting WebGL 1.0 GLSL shaders to JavaScript/TypeScript and debugging WebGL rendering contexts.

Downloads

303

Readme

glslog

A utility for converting WebGL 1.0 GLSL shaders to JavaScript/TypeScript and debugging WebGL rendering contexts.

See the interactive demo.

Description

glslog is a powerful tool designed to aid developers in debugging and understanding WebGL shaders and rendering processes. It provides functionality to:

  • Convert GLSL shader code to JavaScript or TypeScript: This allows you to run and test shader logic directly in JavaScript, making it easier to debug and understand shader behavior.
  • Wrap WebGL contexts: Intercept and log WebGL calls, simulate shader execution, and visualize rendering output on a 2D canvas overlay.

By integrating glslog into your development workflow, you can gain deeper insights into your WebGL applications and streamline the debugging process.

Installation

Install glslog via npm:

npm install --save glslog

Usage

Converting GLSL to JavaScript or TypeScript

glslog provides two functions, glsl2js and glsl2ts, which convert GLSL shader code into JavaScript and TypeScript code respectively. This is particularly useful for testing and debugging shader logic outside of the GPU.

Example

import { glsl2js, glsl2ts } from 'glslog';

const glslCode = `
void main() {
    gl_FragColor = vec4(1.0);
}
`;

// Convert GLSL to JavaScript
const jsCode = glsl2js(glslCode);
console.log(jsCode);

// Convert GLSL to TypeScript
const tsCode = glsl2ts(glslCode);
console.log(tsCode);

Wrapping a WebGL Context

The wrapContext function allows you to wrap a WebGLRenderingContext to intercept WebGL API calls. This helps in debugging by:

  • Logging WebGL function calls and parameters.
  • Simulating shader execution in JavaScript.
  • Visualizing rendering output on an overlay canvas.

Example

import { wrapContext } from 'glslog';

const canvas = document.getElementById('myCanvas');
const gl = canvas.getContext('webgl');

// Wrap the WebGL context with debugging capabilities
const debugGl = wrapContext(gl, console.log);

// Use `debugGl` instead of `gl` for rendering
const vertexShader = debugGl.createShader(debugGl.VERTEX_SHADER);
// ... continue with your WebGL setup and rendering code

When using the wrapped context, glslog will create an overlay canvas on top of your original canvas to visualize the output, which is helpful for debugging rendering issues.

API Reference

Functions

glsl2js(glslCode: string): string Converts GLSL shader code to JavaScript code.

  • Parameters:
    • glslCode: The GLSL shader code as a string.
  • Returns:
    • A string containing the converted JavaScript code.

glsl2ts(glslCode: string): string Converts GLSL shader code to TypeScript code.

  • Parameters:
    • glslCode: The GLSL shader code as a string.
  • Returns:
    • A string containing the converted TypeScript code.

wrapContext(gl: WebGLRenderingContext, print: (...args: any[]) => void): WebGLRenderingContext Wraps a WebGLRenderingContext to intercept and debug WebGL API calls.

  • Parameters:
    • gl: The original WebGLRenderingContext to be wrapped.
    • print: A function used for logging (e.g., console.log).
  • Returns:
    • A wrapped WebGLRenderingContext that can be used in place of the original.

License

This project is licensed under the MIT License - see the LICENSE file for details. The distribution package also includes the TypeScript compiler, which is under its own free license.