glslog
v0.0.10
Published
A utility for converting WebGL 1.0 GLSL shaders to JavaScript/TypeScript and debugging WebGL rendering contexts.
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glslog
A utility for converting WebGL 1.0 GLSL shaders to JavaScript/TypeScript and debugging WebGL rendering contexts.
See the interactive demo.
Description
glslog
is a powerful tool designed to aid developers in debugging and understanding WebGL shaders and rendering processes. It provides functionality to:
- Convert GLSL shader code to JavaScript or TypeScript: This allows you to run and test shader logic directly in JavaScript, making it easier to debug and understand shader behavior.
- Wrap WebGL contexts: Intercept and log WebGL calls, simulate shader execution, and visualize rendering output on a 2D canvas overlay.
By integrating glslog
into your development workflow, you can gain deeper insights into your WebGL applications and streamline the debugging process.
Installation
Install glslog
via npm:
npm install --save glslog
Usage
Testing locally
Run:
npm start
Then open: http://localhost:5173/pen/
Converting GLSL to JavaScript or TypeScript
glslog
provides two functions, glsl2js
and glsl2ts
, which convert GLSL shader code into JavaScript and TypeScript code respectively. This is particularly useful for testing and debugging shader logic outside of the GPU.
Example
import { glsl2js, glsl2ts } from 'glslog';
const glslCode = `
void main() {
gl_FragColor = vec4(1.0);
}
`;
// Convert GLSL to JavaScript
const jsCode = glsl2js(glslCode);
console.log(jsCode);
// Convert GLSL to TypeScript
const tsCode = glsl2ts(glslCode);
console.log(tsCode);
Wrapping a WebGL Context
The wrapContext
function allows you to wrap a WebGLRenderingContext
to intercept WebGL API calls. This helps in debugging by:
- Logging WebGL function calls and parameters.
- Simulating shader execution in JavaScript.
- Visualizing rendering output on an overlay canvas.
Example
import 'https://unpkg.com/glslog';
const canvas = document.getElementById('myCanvas');
const gl = wrapContext(canvas.getContext('webgl'), console.log);
const vertexShader = gl.createShader(gl.VERTEX_SHADER);
// ... continue with your WebGL setup and rendering code
When using the wrapped context, glslog
will create an overlay canvas on top of your original canvas to visualize the output, which is helpful for debugging rendering issues.
API Reference
On browsers, the API functions are exported as globals.
Functions
glsl2js(glslCode: string): string
Converts GLSL shader code to JavaScript code.
- Parameters:
glslCode
: The GLSL shader code as a string.
- Returns:
- A string containing the converted JavaScript code.
glsl2ts(glslCode: string): string
Converts GLSL shader code to TypeScript code.
- Parameters:
glslCode
: The GLSL shader code as a string.
- Returns:
- A string containing the converted TypeScript code.
wrapContext(gl: WebGLRenderingContext, print: (...args: any[]) => void): WebGLRenderingContext
Wraps a WebGLRenderingContext to intercept and debug WebGL API calls.
- Parameters:
gl
: The original WebGLRenderingContext to be wrapped.print
: A function used for logging (e.g., console.log).
- Returns:
- A wrapped WebGLRenderingContext that can be used in place of the original.
License
This project is licensed under the MIT License - see the LICENSE
file for details.
The distribution package also includes the TypeScript compiler, which is under its own free license.