glslin-loader
v1.1.5
Published
A glsl loader that works like include macro in c to share code between files
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glslin-loader
glslin-loader is a loader that injects another glsl file content into the current file.
Install
npm i -D glslin-loader
Configuration
The root
is the path to your shared glsl files.
// webpack modules
rules: [
...,
{
test: /\.(glsl|vs|fs|vert|frag)$/,
exclude: /node_modules/,
use: [
"raw-loader",
// use loader
{
loader: "glslin-loader",
options: {
root: path.resolve(__dirname, "src/shaders/lib"),
},
},
// NOTE: use it before glslify, or injected part won't be processed
"glslify-loader",
],
},
];
Usage
Later in the glsl file, use #pragma include "filename.glsl"
. This will automatically replace the content of that file in-place. You can use relative path too but the root directory is gonna be the root
option defined in webpack.
uniform float u_alpha;
uniform vec2 u_transform;
varying vec2 v_uv;
varying vec2 v_aspect;
#pragma include "math.glsl" <--- definition
#include "math.glsl" <--- or short
void main() {
...
float a1 = PI * 2.0;
gl_FragColor = vec4(color, alpha);
}
Short form won't be applied on any import with
<>
.
For example,#import <stdlib>
won't be affected!