glsl-voronoi-noise
v1.2.2
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voronoi noise, glslify compatible
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glsl-voronoi-noise
Voronoi noise, packed for glslify
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usage:
precision mediump float;
#pragma glslify: voronoi3d = require('glsl-voronoi-noise/3d')
varying vec2 uv;
uniform float t;
void main() {
gl_FragColor.rgb = voronoi3d(vec3(uv, t));
gl_FragColor.a = 1.0;
}
See also: glsl-worley
Implementations from Shawn Lawson