npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

glsl-transpiler2

v1.8.6

Published

Transpile GLSL to JS

Downloads

9

Readme

glsl-transpiler Build Status

Transforms glsl source to optimized js code. It converts vectors and matrices to arrays, expands swizzles, applies expressions optimizations and provides stdlib for environment compatibility.

Usage

npm install glsl-transpiler

var Compiler = require('glsl-transpiler')

var compile = Compiler({
	uniform: function (name) {
		return `uniforms.${name}`
	},
	attribute: function (name) {
		return `attributes.${name}`
	}
})

compile(`
	precision mediump float
	attribute vec2 uv
	attribute vec4 color
	varying vec4 fColor
	uniform vec2 uScreenSize

	void main (void) {
		fColor = color
		vec2 position = vec2(uv.x, -uv.y) * 1.0
		position.x *= uScreenSize.y / uScreenSize.x
		gl_Position = vec4(position, 0, 1)
	}
`)

// result:

`
var uv = attributes.uv
var color = attributes.color
var fColor = [0, 0, 0, 0]
var uScreenSize = uniforms.uScreenSize

function main () {
	fColor = color
	var position = [uv[0], -uv[1]]
	position[0] *= uScreenSize[1] / uScreenSize[0]
	gl_Position = [position[0], position[1], 0, 1]
}
`

API

glsl-transpiler

To apply compilation to glsl AST or string, require glsl-transpiler:

var GLSL = require('glsl-transpiler')

var source = glslify('./source.glsl')
var compile = GLSL(options?)

//compile source code
var result = compile(source)


//get collected info
var compiler = compile.compiler
compiler.attributes
compiler.uniforms
compiler.varyings
compiler.structs
compiler.functions
compiler.scopes


//clean collected info
compiler.reset()

options

Property | Default | Description ---|:---:|--- optimize | true | Enable expressions optimizations, eg. TODO preprocess | true | Apply preprocessing. Pass custom preprocessor function function (srcString) { return resultString; } to set own preprocessing. uniform | false | A function replacing each uniform declaration. Eg: function (name, node) { return 'uniforms["' + name + '"]' } will render each uniform declaration as var <name> = uniforms["<name>"]. attribute | false | Same as uniform, but for attribute declarations. varying | false | Same as uniform, but for varying declarations. version | '100 es' | GLSL shader version, one of '300 es' or '100 es'. comments | false | TODO: preserve comments in source code. sourceMap | false | TODO: include source map for the transpiled code. includes | true | Append stdlib includes for the result. Can be bool or an object with defined stdlib functions to include, eg. {normalize: false, min: false}. debug | false | Enable debugging facilities: print(anything) will log to console a string of transpiled code with it’s type separated by colon, show(anything) will print the rendered descriptor of passed fragment of code. Note also that you can safely use console.log(value) to debug shader runtime.

Note that texture2D function expects whether ndarray instance or defined width and height parameters on passed array.

glsl-transpiler/stream

glsl-transpiler can also be used as a stream. For each node from the glsl-parser it will return compiled js chunk:

var compile = require('glsl-transpiler/stream')
var parse = require('glsl-parser/stream')
var tokenize = require('glsl-tokenizer/stream')

fs.createReadStream('./source.glsl')
.pipe(tokenize())
.pipe(parse())
.pipe(compile(options?))
.once('end', function () {
	//this.source contains the actual version of the compiled code
	//and gets updated on each input chunk of data.
	console.log(this.source)
})

Related