glsl-shader-name
v1.0.0
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Extract a shader's name from its source
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glsl-shader-name
Extract a shader's name from its source, as specified in @spite's ShaderEditorExtension.
// in plaintext:
#define SHADER_NAME hello world
// or for non-ASCII characters using base64:
#define SHADER_NAME_B64 aGVsbG8gd29ybGQ=
This is a simple pattern for identifying otherwise anonymous shaders in GLSL tooling.
Usage
name = shaderName(src)
Retrieves the shader name from a GLSL source string src
.
You may also pass in a list of tokens generated by
glsl-tokenizer.
Contributing
See stackgl/contributing for details.
License
MIT. See LICENSE.md for details.