glsl-scale-linear
v1.0.0
Published
A linear scale for glslify
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glsl-scale-linear
A linear scale for glslify.
Usage
scale(float value, vec2 domain)
Returns a value between 0 and 1, depending on where along the
scale value
lies between domain.x
(min) and domain.y
(max).
#pragma glslify: scale = require('glsl-scale-linear')
float min = 0.0;
float max = 1000.0;
float value = 100.0;
float t = scale(value, vec2(min, max));
scale(float value, vec2 domain, vec2 range)
Similar to the above signature, however returns a value
between range.x
and range.y
instead of 0 and 1. Shorthand
for mix(range.x, range.y, scale(...))
.
float t = scale(value, vec2(min, max), vec2(0.0, 1.0));
Contributing
See stackgl/contributing for details.
License
MIT. See LICENSE.md for details.