npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

glsl-proj4-camera

v1.0.1

Published

use proj4 strings to map lonlat geometry to screen coordinates in a shader

Downloads

8

Readme

glsl-proj4-camera

use proj4 strings to map lonlat geometry to screen coordinates in a shader

This module sets up listeners for mouse events to update the member uniforms given in a proj4 string.

example

view this demo

var regl = require('regl')()
var glsl = require('glslify')
var camera = require('glsl-proj4-camera')(location.hash.replace(/^#/,'') || `
  +proj=tmerc +lat_0=18.83333333333333 +lon_0=-155.5 +ellps=GRS80 +units=m
  +k_0=0.0000019268500651226404 +x_0=0.35589838645697514
  +y_0=-0.34185734540971613`.trim())

camera.on('update', function () {
  location.hash = camera.string()
})

var mesh = require('./hawaii.json')
var draw = regl({
  frag: `
    precision mediump float;
    void main () {
      gl_FragColor = vec4(0.5,0.5,0.5,1);
    }
  `,
  vert: glsl`
    precision mediump float;
    #pragma glslify: forward = require('glsl-proj4/tmerc/forward')
    #pragma glslify: proj_t = require('glsl-proj4/tmerc/t')
    uniform proj_t proj;
    attribute vec2 position;
    uniform float aspect;
    void main () {
      vec3 p = forward(proj, position)*vec3(1,aspect,1);
      gl_Position = vec4(p,1);
    }
  `,
  attributes: {
    position: mesh.positions
  },
  uniforms: Object.assign(camera.members('proj'), {
    aspect: function (context) {
      return context.viewportWidth / context.viewportHeight
    }
  }),
  elements: mesh.cells
})

regl.frame(function () {
  regl.clear({ color: [1,1,1,1], depth: true })
  draw()
})

api

var projcamera = require('glsl-proj4-camera')

var camera = projcamera(str)

Create a camera instance from a proj4 string str.

var uniforms = camera.members(name)

Return an object of dotted uniform members from a prefix name.

var str = camera.string()

Return a proj4 string for the current view.

camera.on('update', function (members) {})

When the map view changes, this event fires.

install

npm install glsl-proj4-camera

Use browserify with glslify to use this module.

license

BSD