glsl-proj4
v1.5.1
Published
proj4 coordinate transforms in glsl
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glsl-proj4
proj4 implementation for glsl
implemented projections:
- aea - albers equal area
- geocent - geocentric (ecef) coordinates
- gnom - gnomic projection
- lcc - lambert conformal conic
- ortho - ortho
- tmerc - transverse mercator
example
var regl = require('regl')()
var camera = require('regl-camera')(regl, { distance: 10 })
var glsl = require('glslify')
var proj = require('glsl-proj4')
var p = proj('+proj=aea +lat_1=16 +lat_2=24 +lat_0=19 +lon_0=-157 +x_0=0 +y_0=0'
+ '+ellps=GRS80 +datum=NAD83 +units=m +no_defs')
var mesh = require('./hawaii.json')
var draw = regl({
frag: `
precision highp float;
void main () {
gl_FragColor = vec4(0.5,0.5,0.5,1);
}
`,
vert: glsl`
precision highp float;
#pragma glslify: forward = require('glsl-proj4/aea/forward')
#pragma glslify: proj_t = require('glsl-proj4/aea/t')
uniform proj_t proj;
uniform float aspect;
attribute vec2 position;
void main () {
vec3 p = forward(proj, position)*vec3(1,aspect,1);
gl_Position = vec4(p*1e-6,1);
}
`,
attributes: {
position: mesh.positions
},
uniforms: Object.assign(p.members('proj'), {
aspect: function (context) {
return context.viewportWidth / context.viewportHeight
}
}),
elements: mesh.cells
})
regl.frame(function () {
regl.clear({ color: [1,1,1,1], depth: true })
draw()
})
javascript api
var proj = require('glsl-proj4')
var p = proj(str)
Create a proj instance p
from a proj4 string str
.
p.members(name)
Return an object that maps member keys under the prefix name
to values. You
can pass this object as a struct uniform.
If name
is not provided, no prefix is used.
p.update(str)
Update the projection string.
p.name
String name of the projection.
glsl api
#pragma glslify: aea_t = require('glsl-proj4/aea/t')
#pragma glslify: aea_forward = require('glsl-proj4/aea/forward')
#pragma glslify: aea_inverse = require('glsl-proj4/aea/inverse')
#pragma glslify: geocent_t = require('glsl-proj4/geocent/t')
#pragma glslify: geocent_forward = require('glsl-proj4/geocent/forward')
#pragma glslify: geocent_inverse = require('glsl-proj4/geocent/inverse')
#pragma glslify: gnom_t = require('glsl-proj4/gnom/t')
#pragma glslify: gnom_forward = require('glsl-proj4/gnom/forward')
#pragma glslify: gnom_inverse = require('glsl-proj4/gnom/inverse')
#pragma glslify: lcc_t = require('glsl-proj4/lcc/t')
#pragma glslify: lcc_forward = require('glsl-proj4/lcc/forward')
#pragma glslify: lcc_inverse = require('glsl-proj4/lcc/inverse')
#pragma glslify: ortho_t = require('glsl-proj4/ortho/t')
#pragma glslify: ortho_forward = require('glsl-proj4/ortho/forward')
#pragma glslify: ortho_inverse = require('glsl-proj4/ortho/inverse')
#pragma glslify: tmerc_t = require('glsl-proj4/tmerc/t')
#pragma glslify: tmerc_forward = require('glsl-proj4/tmerc/forward')
#pragma glslify: tmerc_inverse = require('glsl-proj4/tmerc/inverse')
vec3 proj_foward(proj_t t, vec3 pt)
Forward project pt
using the parameters from t
.
vec3 proj_foward(proj_t t, vec2 pt)
Forward project pt
using the parameters from t
with an altitude of 0.
vec3 proj_inverse(proj_t t, vec3 pt)
Inverse project pt
using the parameters from t
.
vec3 proj_inverse(proj_t t, vec2 pt)
Inverse project pt
using the parameters from t
and an altitude of 0.
install
npm install glsl-proj4
license
BSD
Parts of this library were adapted from proj4js.