glsl-point-light
v0.1.0
Published
A reusable GLSL point light function
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glsl-point-light
A reusable GLSL point light function for use with glslify.
Usage
Exports vec3 point_light
, which takes the following arguments:
vec3 color
: the RGB values of the light.vec3 light_position
: the x/y/z position of the light.vec3 current_position
: the x/y/z position of the current fragment/vertex.vec3 normal
: a normalized normal vector for the current fragment/vertex.
You must also specify your lighting's attenuation properties when requiring this module:
#pragma glslify: light_a = require(glsl-point-light, kc=1.0, kl=0.05, kq=0.05)
#pragma glslify: light_b = require(glsl-point-light, kc=1.0, kl=0.04, kq=0.025)
In other words, these variables will effect the rate at which your light fades
over space. kc
is the constant attenuation, whereas kl
is linear and kq
is quadratic. For more information check out
this article.
See shaders/terrain.vert for a full example.