glsl-pi
v1.0.0
Published
π available at your convenience for use within glslify
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glsl-pi
π available at your convenience for use within glslify.
Usage
PI = require('glsl-pi')
This package exports the value of Pi
as supplied by google: 3.14159265359
. You can use it like so:
#pragma glslify: PI = require('glsl-pi')
uniform float time;
void main() {
gl_FragColor = vec4(vec3(PI * 2.0 * time), 1);
}
This is a really simple package but it saves me having to
lookup/copy/paste the value every time. Also a useful
alternative to using #define PI
that's less leaky :)
Contributing
See stackgl/contributing for details.
License
MIT. See LICENSE.md for details.