npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

glsl-perturb-normal

v1.0.3

Published

perturb normal from a normal map

Downloads

77

Readme

glsl-perturb-normal

stable

demo-image

(click for demo)

Perturb a normal in the fragment shader using a normal map. This can be used to add surface detail during per-pixel lighting.

Note: You need to enable GL_OES_standard_derivatives.

#extension GL_OES_standard_derivatives : enable

varying vec3 vNormal;
varying vec2 vUv;
varying vec3 vViewPosition;

uniform sampler2D normalMap;

#pragma glslify: perturb = require('glsl-perturb-normal')

void main() {
  //extract normal map from your texture
  vec3 normalRGB = texture2D(normalMap, vUv).rgb;

  //expand into -1.0 .. 1.0 range
  vec3 normalMap = normalRGB * 2.0 - 1.0;
  
  //get surface normal and camera-space position
  vec3 N = normalize(vNormal);
  vec3 V = normalize(vViewPosition);

  //perturb the normal
  vec3 normal = perturb(normalMap, N, V, vUv);

  //... lighting
}

Usage

NPM

vec3 perturbed = perturb(vec3 M, vec3 N, vec3 V, vec2 texcoord)

Perturbs a normal where:

  • M is a unit vector from your normal map (e.g. decoded from a RGB texture)
  • N is the normalized surface normal
  • V is the normalized camera-space position
  • texcoord is the UV coordinates of your mesh

This uses GL_OES_standard_derivatives to compute the derivatives, so it may not work on older or low-end devices.

Credits

The algorithm here is from Chris­t­ian Schüler's blog post Normal Mapping Without Precomputed Tangents.

License

MIT. See LICENSE.md for details.