glsl-grid
v1.0.2
Published
Draws an antialiased grid along the X/Y/Z direction of a mesh
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glsl-grid
Draws an antialiased grid along the X/Y/Z direction of a mesh. For use with glslify.
Reference from this gamedev post.
Installation :package:
npm i glsl-grid -S
Usage :book:
grid(vec3 pos, vec3 axis, float size)
- vec3 pos The position in world space.
- vec3 axis The axis to draw a grid for. Set to 1.0 to enable, 0.0 to disable. i.e. vec3(0.0, 0.0, 1.0) will draw only along the z axis.
- float size Space between grid tiles.
Example :floppy_disk:
#pragma glslify: grid = require(glsl-grid)
varying vec3 vPos;
void main() {
float lines = grid(vPos, vec3(0.0, 0.0, 1.0), 2.0);
gl_FragColor = vec4(vec3(lines), 1.0);
}
License :pencil:
MIT. See LICENSE for details.