npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

glsl-fast-gaussian-blur

v1.0.2

Published

optimized 9-tap gaussian blur for GLSL

Downloads

1,826

Readme

glsl-fast-gaussian-blur

stable

demo

demo - source

Optimized separable gaussian blurs for GLSL. This is adapted from Efficient Gaussian Blur with Linear Sampling.

Example

The function blurs in a single direction. For correct results, the texture should be using gl.LINEAR filtering.

#pragma glslify: blur = require('glsl-fast-gaussian-blur')

uniform vec2 iResolution;
uniform sampler2D iChannel0;
uniform vec2 direction;

void main() {
  vec2 uv = vec2(gl_FragCoord.xy / iResolution.xy);
  gl_FragColor = blur(iChannel0, uv, iResolution.xy, direction);
}

The module provides three levels of "taps" (the number of pixels averaged for the blur) that can be required individually. The default is 9.

#pragma glslify: blur1 = require('glsl-fast-gaussian-blur/13')
#pragma glslify: blur2 = require('glsl-fast-gaussian-blur/9')
#pragma glslify: blur3 = require('glsl-fast-gaussian-blur/5')

Since this is separable, you will need multiple passes to blur an image in both directions. See here for details or the demo for an implementation.

Install

Use npm to install and glslify to consume the function in your shaders.

npm install glsl-fast-gaussian-blur --save

Usage

NPM

vec4 blur(sampler2D image, vec2 uv, vec2 resolution, vec2 direction)

Blurs the image from the specified uv coordinate, using the given resolution (size in pixels of screen) and direction -- typically either [1, 0] (horizontal) or [0, 1] (vertical).

Returns the blurred pixel color.

Further Optimizations

This can be further optimized on some devices (notably PowerVR) by using non-dependent texture reads. This can be done by calculating the texture coordinates in the vertex shader, and passing them as varyings to the fragment shader. This is left as an exercise for the reader to keep this module simple. You can read more about it here.

License

MIT, see LICENSE.md for details.