npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

glsl-dither

v1.0.1

Published

Bayer matrix dithering in GLSL

Downloads

139

Readme

glsl-dither experimental

Bayer matrix dithering in GLSL. Originally sourced from @oosmoxiecode's C64 Shader Demo, which in turn was based on the implementation in this article.

glsl-dither

Usage

NPM

Each dithering function takes two arguments:

  • pos: the position of the current pixel – you can use gl_FragCoord.xy directly in most cases.
  • brightness: the current pixel's brightness, either as a float or a vec3|vec4 color directly.

The returned value will be the same type as the brightness parameter.

dither8x8(vec2 pos, vec3|vec4|float brightness)

Dither using a 8x8 matrix.

dither4x4(vec2 pos, vec3|vec4|float brightness)

Dither using a 4x4 matrix.

dither2x2(vec2 pos, vec3|vec4|float brightness)

Dither using a 2x2 matrix.

precision mediump float;

uniform sampler2D uTexture;
varying vec2 vUv;

// Use any of the following:
#pragma glslify: dither = require(glsl-dither)
#pragma glslify: dither = require(glsl-dither/8x8)
#pragma glslify: dither = require(glsl-dither/4x4)
#pragma glslify: dither = require(glsl-dither/2x2)

void main() {
  vec4 color = texture2D(uTexture, vUv);
  gl_FragColor = dither(gl_FragCoord.xy, color);
}

License

MIT. See LICENSE.md for details.