npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

glsl-diffuse-oren-nayar

v1.0.2

Published

Oren-Nayar diffuse lighting model

Downloads

78

Readme

glsl-diffuse-oren-nayar

The Oren-Nayar diffuse lighting model implemented in GLSL.

Example

#pragma glslify: orenNayar = require(glsl-diffuse-orenNayar)

uniform vec3 lightPosition, eyePosition;

varying vec3 surfacePosition, surfaceNormal;

void main() {
  //Light and view geometry
  vec3 lightDirection = normalize(lightPosition - surfacePosition);
  vec3 viewDirection = normalize(eyePosition - surfacePosition);

  //Surface properties
  vec3 normal = normalize(surfaceNormal);
  
  //Compute diffuse light intensity
  float power = orenNayar(
    lightDirection,
    viewDirection, 
    normal,
    0.3,
    0.7);

  gl_FragColor = vec4(power,power,power,1.0);
}

Usage

Install with npm:

npm install glsl-diffuse-oren-nayar

Then use with glslify.

API

#pragma glslify: orenNayar = require(glsl-diffuse-oren-nayar)
float orenNayar(vec3 lightDir, vec3 viewDir, vec3 normal, float roughness, float albedo)

Computes the diffuse intensity in the Lambertian model

  • lightDir is a unit length vec3 pointing from the surface point toward the light
  • viewDir is a unit length vec3 pointing toward the camera
  • normal is the unit length surface normal at the sample point
  • roughness is a parameter between 0 and 1 measuring the surface roughness. 0 for smooth, 1 for matte
  • albedo measures the intensity of the diffuse reflection. Values >0.96 do not conserve energy

Returns A float representing the diffuse light intensity

License

(c) 2014 Mikola Lysenko. MIT License