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gloop

v0.0.2

Published

Fixed-timestep, deterministic game loop manager that supports arbitrary time-scaling.

Downloads

3

Readme

gloop Build Status dependency Status devDependency Status

Gloop is a fixed timestep game loop manager, decoupling frame events from game tick events.

This allows for deterministic behavior even with variable framerates.

NOTE: This has not been battle tested yet; use at your own risk. (And please report issues)

var gloop = require('gloop')();

// Or...

var gloop = require('gloop')({
  ticksPerSecond: 300
});

// gloop mostly emits events

gloop.on('tick', function (dt) {
  // Update logic goes here
  console.log('In-game milliseconds since last tick:', dt);
});

gloop.on('frame', function (t) {
  // Render logic goes here
  // `t` is a value between 0 and 1 representing the current
  //  temporal position between ticks; use this to interpolate
  //  rendered motion, if you want. This is especially useful
  //  if you're using gloop.timeScale for dramatic slow-motion
  //  effects.
  console.log('Delta between ticks:', t);
});

gloop.on('start', function () {
  console.log('game loop started');
});

gloop.on('stop', function () {
  console.log('game loop stopped');
});

// Begin/resume looping:
gloop.start();

// Run things in slow-motion:
gloop.timeScale = 0.5;

// Or high-speed:
gloop.timeScale = 2;

// Pause/stop looping:
gloop.stop();

License

MIT

Install

npm install gloop --save

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