npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

gloop

v0.0.2

Published

Fixed-timestep, deterministic game loop manager that supports arbitrary time-scaling.

Downloads

7

Readme

gloop Build Status dependency Status devDependency Status

Gloop is a fixed timestep game loop manager, decoupling frame events from game tick events.

This allows for deterministic behavior even with variable framerates.

NOTE: This has not been battle tested yet; use at your own risk. (And please report issues)

var gloop = require('gloop')();

// Or...

var gloop = require('gloop')({
  ticksPerSecond: 300
});

// gloop mostly emits events

gloop.on('tick', function (dt) {
  // Update logic goes here
  console.log('In-game milliseconds since last tick:', dt);
});

gloop.on('frame', function (t) {
  // Render logic goes here
  // `t` is a value between 0 and 1 representing the current
  //  temporal position between ticks; use this to interpolate
  //  rendered motion, if you want. This is especially useful
  //  if you're using gloop.timeScale for dramatic slow-motion
  //  effects.
  console.log('Delta between ticks:', t);
});

gloop.on('start', function () {
  console.log('game loop started');
});

gloop.on('stop', function () {
  console.log('game loop stopped');
});

// Begin/resume looping:
gloop.start();

// Run things in slow-motion:
gloop.timeScale = 0.5;

// Or high-speed:
gloop.timeScale = 2;

// Pause/stop looping:
gloop.stop();

License

MIT

Install

npm install gloop --save

Analytics