global-hook-store
v1.0.3
Published
A React hook for using global store with hooks
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global-hook-store
Dead simple global store using hooks for react.
Demo
TL;DR
Counter: https://codesandbox.io/s/j2v0p6kq7w
Todo list: https://codesandbox.io/s/54kwqpppnx
Installation
// yarn
yarn add global-hook-store
// npm
npm -i global-hook-store --save
Usage
Its super super simple to use. Only three steps required.
- Create your store with initial state & reducer style functions 👇
const counterStore = createStore(
{
count: 0,
},
{
increment: ({ count }) => ({ count: count + 1 }),
decrement: ({ count }) => ({ count: count - 1 }),
}
);
- Use store 👌
const App = () => {
const { actions, state } = useStore(counterStore);
return (
<>
<h1>Count {state.count}</h1>
<button onClick={() => actions.decrement()}>-</button>
<button onClick={() => actions.increment()}>+</button>
</>
);
};
- Profit 🎉
The reducer style functions are converted to actions which could be called from react
Example with payload
Todo list:
const todoStore = createStore({} as Todo, {
// payload is here: 👇
toggleTodo: (todos, todo:string) => {
todos[todo] = !todos[todo];
return { ...todos };
},
// payload is here:👇
addTodo: (todos, input:HTMLInputElement) => {
const todo = input.value;
input.value = "";
return { ...todos, [todo]: false };
}
});
const ToDoList = () => {
const { state, actions } = useStore(todoStore);
const ref = useRef(null);
return (
<div>
<h3>Todo list example</h3>
{Object.entries(state).map(([todo, done], i) => (
// passed payload: 👇
<div onClick={() => actions.toggleTodo(todo)} key={i + todo}>
{todo}
{done ? " ✔" : " ⏲"}
</div>
))}
<input ref={ref} />
<button onClick={() => actions.addTodo(ref.current!)}>Add todo</button>
</div>
);
};
Nice to have
Typescript support
When using typescript actions, state and payload types are infered:
If you dont need any payload, simply don't specify it in the reducer or set the payload type as null
or undefined
and the mapped actions could be executed like this:
const fooBarStore = createStore(
{
fooBar: 0
},
{
setFooBar: (_state, payload:number) => ({ fooBar: payload }),
incrementFooBar: ({fooBar}) => ({ fooBar: fooBar + 1 })
decrementFooBar: ({fooBar},payload:null) => ({ fooBar: fooBar - 1 })
}
)
fooBarStore.actions.setFooBar(10);
fooBarStore.actions.incrementFooBar();
fooBarStore.actions.decrementFooBar();
fooBarStore.actions.setFooBar(); // error, because we are missing required payload
Async actions work out of the box:
const counterStore = createStore(
{
count: 0,
},
{
increment: ({ count }) => ({ count: count + 1 }),
decrement: ({ count }) => ({ count: count - 1 }),
incrementByTen: async ({ count }) => {
const promise = new Promise((resolve) => setTimeout(resolve, 3000));
await promise;
return { count: count + 10 };
},
}
);
Also use this handy util for automatically setting loading, error and data state:
const githubStore = createStore(
{
// async initialicer:👇 (will create a typed object like this { loading: false, data: [], error: undefined})
repos: asyncState<Repo[]>([]),
userId: ""
},
{
setRepoId: (state, userId: string) => ({ ...state, userId }),
// util function: 👇
getUserRepos: async ({ userId }, _payload, { asyncAction }) =>
asyncAction("repos", githubApi.getRepo(userId))
}
);
State receiver when using async actions
If you are modiyfing state within an async action you have to take state changes which may occur during your async action into consideration.
Consider the following store. If the incrementByTen
action is called 3 times in less than one second (the time it takes to complete), the count
will still be 10
. Why? Because the moment when you call the action it will return the original states count
which is 0 for each of those times. This is sometimes a common misstake, but its very simple to avoid.
const counterStore = createStore(
{
count: 0,
},
{
increment: ({ count }) => ({ count: count + 1 }),
incrementByTen: async ({ count }) => {
await delay(1000);
return { count: count + 10 };
},
}
);
//inside component:
for (let i = 0; i < 3; i++) {
incrementByTen();
}
Solution:
You could use a "state receiver" from utils
. The state receiver always returns the current state when called:
const store = createStore(
{
count: 0,
},
{
increment: ({ count }) => ({ count: count + 1 }),
incrementByTenReceived: async (_state, _payload, { receiveState }) => {
await delay(1000);
return { count: receiveState().count + 10 };
},
}
);
OR you can always await the state change by awaiting the action:
for (let i = 0; i < 3; i++) {
await incrementByTen();
}
Getters and setters are preserved:
const nameAndCounterStore = createStore(
{
count: 0,
name: "Willy wonka",
get length() {
return this.name.length;
},
},
{
increment: ({ count, ...state }) => ({ ...state, count: count + 1 }),
decrement: ({ count, ...state }) => ({ ...state, count: count - 1 }),
updateName: (state, name) => ({ ...state, name }),
}
);
const {
state: { length },
actions,
} = useStore(nameAndCounterStore);
<span>{length}</span>
Use the same style local store also
const App = () => {
const { actions, state } = useLocalStore(counterStore);
return (
<>
<h1>Count {state.count}</h1>
<button onClick={() => actions.decrement()}>-</button>
<button onClick={() => actions.increment()}>+</button>
</>
);
};
Reset util
Use this util to reset the entire state to initial state or just a part of the state
const githubStore = createStore(
{
repos: asyncState<Repo[]>([]),
userId: ""
},
{
resetAll: (_state, _payload: null, { reset }) => reset(),
resetRepos: (_state, _payload: null, { reset }) => reset("repos") // also typed
}
);
Also available as a reset hook when componet unmounts. This is very practical for when having a "current" item present in the store. If you have a userStore
for instance you might want the currentUser
to be cleared when the user-details component is unmounted. useStoreReset
will reset the stores key to its initial state when component is unmounted
useStoreReset(userStore, "currentUser");
useStoreReset(store, "stateKey1","stateKey2", "stateKey3"...)