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gleit

v1.0.1

Published

super easy interactive html animations.

Downloads

187

Readme

GLEIT

super easy interactive html animations, based on vertical scroll, mouse position, etc. checkout this page for a demo of some cool interactive animations built with GLEIT.

how to install

<script src="https://unpkg.com/gleit"></script>

or

npm i gleit
<script src="node_modules/gleit/dist/gleit.min.js"></script>

how to use

standard way

<p data-gleit='{"0vh": {"rotate": "90deg", "opacity": 1},
                  "50vh": {"rotate": "0deg", "opacity": 0}}'>hellow</p>

<script>
window.addEventListener('load', function() {

  gleit
    .animate()
    .on(gleit.verticalScroll());

});
</script>

the <p> element will rotate 90 degrees and fades away as the page scrolls from 0vh to 50vh.

bound to mouse motion

<p id="main">hellow</p>

<script>
  window.addEventListener('load', function() {
    gleit
      .animate(document.getElementById('main'), {
        '0vw': {translateX: '5vw', scale: 1.5},
        '50vw': { scale: 1 },
        '100vw': {translateX: '-5vw', scale: 1.5}
      })
      .on(gleit.mouseMove.client.x);

    gleit
      .animate(document.getElementById('main'), {
        '0vh': {translateY: '5vh', opacity: 0 },
        '50vh': { opacity: 1 },
        '100vh': {translateY: '-5vh', opacity: 0 }
      })
      .on(gleit.mouseMove.client.y);
  });
</script>

the <p#main> element will move around, scale up and down and fade in and out as the mouse moves.

multiple animations

<p data-gleit='{"0vh": {"scale": 1}, "50vh": {"scale": 2}}'>hellow</p>
<p>world!</p>

<script>
  window.addEventListener('load', function() {

    gleit
      .animate()
      .on(gleit.verticalScroll());

    gleit
      .animate(document.getElementsByTagName('p'), {
        '0vh': {rotate: '0deg'},
        '50vh': {rotate: '90deg'}
      })
      .on(gleit.verticalScroll());

  });
</script>

the first <p>(hellow) scales up and rotates, and the second <p>(world!) only rotates, as the page scrolls from 0vh to 50vh.

bound to element scroll instead of document

<div id="holder" style="height:50vh; overflow: auto">
  <div style="height: 100vh">
    <p data-gleit='{"0vh": {"scale": 1}, "50vh": {"scale": 2}}'>hellow</p>
  </div>
</div>

<script>
  window.addEventListener('load', function() {

    gleit
      .animate()
      .on(gleit.verticalScroll(document.getElementById('holder')));

  });
</script>

will scale the <p> element up, but the animation is bound to scrolling of #holder element instead of body (body doesn't scroll).

bound to a timeline

<p data-gleit='{"0s": {"scale": 1}, "1s": {"scale": 2}}'>hellow</p>

<script>
  window.addEventListener('load', function() {

    gleit
      .animate()
      .on(gleit.timeline('2s', { bounce: true }));

  });
</script>

how it generally works

gleit.animate(<target(s)>[optional], <frames>[optional]).on(<animation ref>);

first, you create an animation object by calling gleit.animate() function. you can pass an element or a list of elements (or an HTMLCollection or a NodeList) objects to it as the target elements to be animated, and a description of the frames in your animation (see examples above). you then use the .on() function on the animation object to bind it to some animation reference (animation ref for short). an animation ref can be the page's vertical scroll, the x axis of the mouse cursor, etc.

if you do not pass the frames parameter, the value of data-gleit attribute on each target element will be used for that target element, and elements without data-gleit attribute will be skipped. the value of data-gleit should be the same frames description, except that it should be in strict JSON format:

<!-- this is wrong because ' character is not JSON standard. -->
<p data-gleit="{'0%': {'rotate': '45deg', 'opacity': 0.5}, '100%': {'rotate': '135deg', 'opacity': 1}}"></p>

<!-- this is wrong because all keys must be escaped in double quotes in JSON -->
<p data-gleit='{"0%": {rotate: "45deg", opacity: 0.5}, "100%": {rotate: "135deg", opacity: 1}}'></p>

<!-- this is wrong because JSON doesn't like .5 -->
<p data-gleit='{"0%": {"rotate": "45deg", "opacity": .5}, "100%": {"rotate": "135deg", "opacity": 1}}'></p>

<!-- CORRECT VERSION -->
<p data-gleit='{"0%": {"rotate": "45deg", "opacity": 0.5}, "100%": {"rotate": "135deg", "opacity": 1}}'></p>

if you do not pass the target parameter, all elements with data-gleit attribute set on them will be animated. hence, the following statements essentially do the same thing:

gleit.animate();
gleit.animate(document.querySelectorAll('[data-gleit]'));

what GLEIT does

GLEIT generates an animation tick function with the invokation of gleit.animate(), and wraps it in the returned animation object. when .on() is invoked on that animation object, the animation tick function is passed to the animation ref, which should bind it to an event and invoke it on every trigger of that event. for example, gleit.verticalScroll() will bind the tick function to 'scroll' event of the window, gleit.mouseMove.client.x will bind to 'mousemove' event of the window, etc.

the tick function will be passed an object (most probably the animation ref itself) with the following properties:

  • current: which is the current value of the animation, like the scroll position, the x of the mouse cursor, etc. the value of current should be normalized to start at zero.
  • total: the maximum value for current, like the scroll height of the document in case of scrolling, or the width of the window in case of mouse cursor's x axis.
  • window: a recurrent window for the value of current, for example the height of the window in case of scrolling. if not passed, the value of total will be used.

the ref object passed to tick function might have these values but with other names. for example, when the animation reference is scrolling of a specific element, the element can be passed to the animation tick function as the ref object, however it has scrollTop, scrollHeight and clientHeight instead of current, total and window. in this case, the tick function is constructed with a transform object that maps the values for current, window and total to the corresponding properties in the ref object.

finally, the animation tick function will extrapolate properties described in the frames parameter based on values of current, total and window, and will set the style attribute on target elements. multiple GLEIT animations properly work with each other as to not override the values set by the other, so you can safely run multiple animations on a single element, however, the value of style set by other sources will be completely discarded.

NOTE: the animation tick function will NOT compute the extrapolation or set the style attribute on the element on the same thread as the event trigger. instead, it will utilize requestAnimationFrame() right after the event trigger, or will wait 1000/60 milliseconds if requestAnimationFrame() is not supported.

NOTE: the animation tick function will override the style attribute on the animated elements. additionally, it will (most probably) set the transform style attribute on the elements, which means values set for transform in CSS will be overriden as well.

animation description format

{
  "<frame key>": {
    "<property>": "<value><unit>" | <value (number)>,
    ...
  },
  ...
}

the animations are to be described using either the frames parameter or the data-gleit attribute on the elements, mapping each frame key to a set of properties. the frame key should be a string of the format "<value><unit[optional]>", and the format must be consistent among all set frame keys, so for example the same unit must be used. the interpretation of the unit depends on the animation ref, and if present, it must be one of the following:

  • px: the raw value of current position of the animation, for example the scroll position, the x axis of the mouse cursor, etc. will be equal to the current value on the ref object. this unit is for readability and is equal to not setting any unit.
  • %: will refer to the percentage of the completion of the animation, like the scroll position percentage of the whole scroll height. will be equal to current/total*100 on the ref object.
  • vw | vh: will refer to the position of the animation based on the animation window. for example, in case of scrolling, this will mean how many vh's have we scrolled. note that these are not the same as CSS vw and vh, as they are IDENTICAL to each other, and also they refer to the window of the animation reference and not the global window object. so for example, when horizontally scrolling on a specific element, both 50vw and 50vh mean half of the width of that element and not the browser window. will be equal to current/window*100 on the ref object.
  • w: like vw or vh, just not multiplied by 100. so 1w = 100vw = 100vh.
  • ms: like px, added for readability on time-based animations.
  • s: 1s = 1000ms. added for readability on time-based animations.
  • m: 1m = 60s. added for readability on time-based animations.

the properties can be one of the following:

  • translateX, translateY
  • scale: if present, scaleX and scaleY values will be ignored.
  • scaleX, scaleY
  • rotate: if present, rotateX, rotateY and rotateZ values will be ignored.
  • rotateX, rotateY, rotateZ
  • opacity

the values for these properties should be of the same format you would set in CSS as these will be set in the style attribute of the animated elements in the end:

{
  "translateX": "128px",
  "translateY": "20vh",
  "scale": 2,
  "opacity": 0.5,
  "rotateZ": "60deg",
  ...
}

NOTE: the vw and vh units on translateX and translateY properties are the CSS units, not those used in the frame keys. although most of the time these two will be the same, they are not necessarily always the same and should not be confused.

the value for each property will be extrapolated based on values set in the frames with closest bigger and smaller frame key values with regards to the current animation position. properties are animated independently and only frames that set the value for a property are considered while animating it, so not all properties are required to be specified in all frames. if the current position of the animation is smaller or bigger than the frames specifying a property with smallest or biggest frame keys, the value of the closest frame will be used (so animated values basically cap in case of overflow/underflow).

animation references

the following animation references are shipped by default with GLEIT:

gleit.verticalScroll(<host>[optional])

will bind to the vertical scroll of the host element. if not given, the whole page will be used. the current value will be the scrollTop of the host, total the scrollHeight and window the clientHeight.

gleit.horizontalScroll(<host>[optional])

like gleit.verticalScroll(), but, ummm, horizontally. the current value will be scrollLeft, the total the scrollWidth and window the clientWidth.

gleit.mouseMove.client.x | gleit.mouseMove.client.y

will bind to x | y axis of the mouse cursor. window and total would be the clientWidth | clientHeight of the browser.

gleit.mouseMove.page.x | gleit.mouseMove.page.y

like gleit.mouseMove.client.x | gliet.mouseMove.client.y, with the difference being pageX | pageY of the cursor will be used instead, and the total value will also be the scrollWidth | scrollHeight of the page.

gleit.timeline(<duration>, <options>[optional])

will bind the animation to a specific timeline. duration should be the number of milliseconds or of the format "<value><unit>" with unit being one of ms, s and m. options can be either { loop: true } or { bounce: true }.

NOTE: this specific animation ref is written mostly as an example for custom animation refs, since all the capabilities it provides are better provided in CSS3. you can check the code here. however, in the off-chance that you would want some interactive animation on an element who also has some time-based animation, you would need to use this since GLEIT would override all transform properties set with CSS3 animations.

custom animation refs

you can create your own custom animation refs and pass them to the .on() function of animation objects. you can checkout any of the default animation refs here. generally, your ref needs to be something like this:

function myCustomAnimationRef(factory) {
  var animationTick = factory(<transform object>[optional]);

  //
  // other preparations
  //

  eventHost.addEventListener('<event>', function(event) {

    //
    // possible preparation of the ref object, based on `event`
    //

    animationTick(<ref object>);

    //
    // maybe other calculations ...
    //

  });
}

gleit.animate().on(myCustomAnimationRef);

so basically, you are given a factory function that you can use to generate the animationTick function, and you should specify how and when to call that animationTick function. you need to pass to it a ref object, which should have the current, total, and optionally the window properties. your ref object might have other properties that are not named as such, in which case you can pass a transform object to the factory function, specifying your mapping:

var animationTick = factory({
  current: '<my current property>',
  total: '<my total property>',
  window: '<my window property>'
});

and then pass your ref object unmodified to the animationTick function. if you do not want to pass a transform, you can simply create the animationTick function without passing any arguments to the factory function:

var animationTick = factory();

running tests

clone the repo.

npm i
npm test

Build Status