npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

gl2js

v0.1.1

Published

gl2js =====

Downloads

3

Readme

gl2js

Convert GLSL files to JSON or JS code for use in projects

No actual GL conversion code take place, just text transfer and dropping some newline/carriage returns for minimization purposes.

With either JS or JSON output, an object is created with each shader name as the key. Each shader is an additional object containing vertex and fragment keys. Shader code text is assigned to each key.

For JSON output, the shader object is stringified and written. For JS ouput, the shader object is stringfied and ouput with an "export default" in front of it for JS modules or if modules aren't desired, allows a custom assignment in front of it.

Options

  • Files/Globs: Any parameter can be a file or glob. Multiple files or globs are accepted

  • Output "output" option specifies file to write to. If a JSON extension is used, the options below don't apply

  • Modules "module" option can be true to use module exports Ouput will be "export default { ...shaders... }"

  • Assign To If Modules aren't used, then "assignto" option can be used set shader object to a variable Ouput will be "x = { ...shaders... }" where "x" is the option we set. Other potentially useful options for "assignto" could be "var x", "window.x", or "myobject.shaders"

Example Usage

  • node index.js **/*.glsl output=./shaders.js variable=x
  • node index.js **/*.glsl output=./shaders.js variable='var x'
  • node index.js **/*.glsl output=./examples/shaders.js assignto=window.x
  • node index.js examples/*.glsl output=./examples/shaders.json