gl-vec4
v1.0.1
Published
gl-matrix's vec4, split into smaller pieces
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125,599
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gl-vec4
Part of a fork of @toji's
gl-matrix split into smaller pieces: this
package contains glMatrix.vec4
.
Usage
vec4 = require('gl-vec4')
Will load all of the module's functionality and expose it on a single object. Note that any of the methods may also be required directly from their files.
For example, the following are equivalent:
var scale = require('gl-vec4').scale
var scale = require('gl-vec4/scale')
API
- add()
- clone()
- copy()
- create()
- distance()
- divide()
- dot()
- fromValues()
- inverse()
- length()
- lerp()
- max()
- min()
- multiply()
- negate()
- normalize()
- random()
- scale()
- scaleAndAdd()
- set()
- squaredDistance()
- squaredLength()
- subtract()
- transformMat4()
- transformQuat()
add(out:vec4, a:vec4, b:vec4)
Adds two vec4's
clone(a:vec4)
Creates a new vec4 initialized with values from an existing vector
copy(out:vec4, a:vec4)
Copy the values from one vec4 to another
create()
Creates a new, empty vec4
distance(a:vec4, b:vec4)
Calculates the euclidian distance between two vec4's
divide(out:vec4, a:vec4, b:vec4)
Divides two vec4's
dot(a:vec4, b:vec4)
Calculates the dot product of two vec4's
fromValues(x:Number, y:Number, z:Number, w:Number)
Creates a new vec4 initialized with the given values
inverse(out:vec4, a:vec4)
Returns the inverse of the components of a vec4
length(a:vec4)
Calculates the length of a vec4
lerp(out:vec4, a:vec4, b:vec4, t:Number)
Performs a linear interpolation between two vec4's
max(out:vec4, a:vec4, b:vec4)
Returns the maximum of two vec4's
min(out:vec4, a:vec4, b:vec4)
Returns the minimum of two vec4's
multiply(out:vec4, a:vec4, b:vec4)
Multiplies two vec4's
negate(out:vec4, a:vec4)
Negates the components of a vec4
normalize(out:vec4, a:vec4)
Normalize a vec4
random(out:vec4, [scale]:Number)
Generates a random vector with the given scale
scale(out:vec4, a:vec4, b:Number)
Scales a vec4 by a scalar number
scaleAndAdd(out:vec4, a:vec4, b:vec4, scale:Number)
Adds two vec4's after scaling the second operand by a scalar value
set(out:vec4, x:Number, y:Number, z:Number, w:Number)
Set the components of a vec4 to the given values
squaredDistance(a:vec4, b:vec4)
Calculates the squared euclidian distance between two vec4's
squaredLength(a:vec4)
Calculates the squared length of a vec4
subtract(out:vec4, a:vec4, b:vec4)
Subtracts vector b from vector a
transformMat4(out:vec4, a:vec4, m:mat4)
Transforms the vec4 with a mat4.
transformQuat(out:vec4, a:vec4, q:quat)
Transforms the vec4 with a quat
License
MIT. See LICENSE.md for details.