npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

gl-texture2d-read-float

v1.0.1

Published

Read out the contents of a floating-point gl-texture2d

Downloads

4

Readme

gl-texture2d-read-float

experimental

Read out the contents of a floating-point gl-texture2d.

This will eventually be supported natively in WebGL (it's listed in the OpenGL ES 3 spec), but this fills that need until then!

Usage

NPM

read(glTex2d, done(err, data))

Reads out the contents of glTex2d, which should be an instance of gl-texture2d. When complete, done(err, data) will be called where data is a Float32Array containing the resulting floats in the texture.

const canvas    = document.createElement('canvas')
const gl        = require('gl-context')(canvas)

const read      = require('gl-texture2d-read-float')
const Texture2d = require('gl-texture2d')
const baboon    = require('baboon-image')
const assert    = require('assert')

const texture  = baboon(gl, baboon)

read(texture, function(err, data) {
  if (err) throw err

  assert.deepEqual(data, baboon.data)
})

A few things to note:

  • Right now, this is slow as it requires reading data back from the GPU. There's not much that can be done about this for the time being unfortunately.
  • The data is retrieved synchronously under the hood, but the API has been made asynchronous in preparation for WebGL's eventual async readPixels equivalent.
  • Only gl.RGBA/gl.FLOAT textures are currently supported. Pull requests are, however, very welcome! :)

Contributing

See stackgl/contributing for details.

License

MIT. See LICENSE.md for details.