gl-scatter-plot
v5.5.3
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3D scatter plot
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gl-scatter-plot
3D WebGL scatter plots with custom point glyphs.
Example
var shell = require("gl-now")({tickRate: 2})
var camera = require("game-shell-orbit-camera")(shell)
var createPoints = require("gl-scatter-plot")
var createAxes = require("gl-axes")
var createSelect = require("gl-select")
var mat4 = require("gl-matrix").mat4
var points, axes, select
camera.lookAt(
[2,2,2],
[0.5,0.5,0.5],
[0,1,0])
shell.on("gl-init", function() {
var gl = shell.gl
//Initialize point cloud
var initialData = {
position: [ [1, 0, -1], [0, 1, -1], [0, 0, 1], [1,1,-1], [1,0,1], [0,1,1] ],
glyph: [ "▼", "★", "■", "◆", "✚", "✖" ],
color: [ [0,1,0], [0,0,1], [1,1,0], [1,0,1], [0,1,1], [0,0,0] ],
size: 12,
orthographic: true
}
for(var i=0; i<100; ++i) {
var theta = i / 100.0 * 2.0 * Math.PI
var x = Math.cos(theta)
var y = Math.sin(theta)
initialData.position.push([ x, y, 0 ])
initialData.glyph.push("●")
initialData.color.push([1, 0, 0])
}
points = createPoints(gl, initialData)
axes = createAxes(gl, {
bounds: [[-1,-1, -1], [1,1,1]],
tickSpacing: [.1, .1, .1]
})
select = createSelect(gl, [shell.height, shell.width])
})
function updatePick(cameraParams) {
//Update size of select buffer
select.shape = [shell.height, shell.width]
//Begin pass, look for points within 30 pixels of mouse
select.begin(shell.mouse[0], shell.mouse[1], 30)
//Draw point cloud pick buffer
points.drawPick(cameraParams)
//End pass, retrieve selection information
var selected = select.end()
//Look up point id in scatter plot, mark as highlighted
var target = points.pick(selected)
if(target >= 0) {
points.highlight(target.index, [0,0,0])
} else {
points.highlight()
}
}
shell.on("gl-render", function() {
var gl = shell.gl
//Compute camera paramters
var cameraParams = {
view: camera.view(),
projection: mat4.perspective(
mat4.create(),
Math.PI/4.0,
shell.width/shell.height,
0.1,
1000.0)
}
//Turn on z-buffer
gl.enable(gl.DEPTH_TEST)
//Update point picking data
updatePick(cameraParams)
//Update camera
points.draw(cameraParams)
axes.draw(cameraParams)
})
Install
npm install gl-scatter-plot
API
var createScatterPlot = require("gl-scatter-plot")
Constructor
var points = createScatterPlot(gl, options)
Constructs a scatter plot with the given parameters.
gl
is a WebGL contextoptions
is a JSON object containing configuration data for the scatter plot. For more information, see the documentation in the.update
method
Returns A new scatter plot object
Method
Basic rendering
points.update(options)
Updates the scatter plot object. The parameter options
is an object with the following properties:
position
(Required) an array of length 3 arrays encoding the position of the points in the scatter plot.color
A length 3 array encoding the color of the points in the scatter plot. To set colors per point, pass an array instead. Default is[0,0,0]
glyph
The glyph of each point. This is a UTF8 string representing some shape. Per point glyphs can be specified by passing an array. The default glyph is a circle,"●"
. For more glyph ideas, check out the unicode character set. Some other fun suggestions:"☢", "☯", "❤", "▲", "⚑"
.size
The size of each point, or specified per-point using an array. In orthographic, this is in screen coordinates, or in perspective this is in world coordinates. Default is0.1
orthographic
A flag, which if set totrue
causes the points to be drawn without perspective scaling.pickId
An 8 bit value which determines the tag for all elements within the pick bufferlineWidth
the width of the outline (set to 0 for no outline) Default is0
lineColor
the color of the outline for each markerfont
the font used for drawing the glyphs (defaultnormal
)angle
an angle to rotate the glyphs by in radians (default0
)alignment
a 2d vector to offset text drawing by (default[0,0]
)project
a flag (or array of flags) which determines which axes to project ontoaxisBounds
a pair of 3d arrays representing the bounds of the axes to project ontoprojectOpacity
the opacity of the projected point sprites (default1.0
)projectScale
the scaling factor of the projected point sprites (default2.0/3.0
)
points.draw(camera)
Draws the scatter plot with the given camera parameters.
camera
is a JSON object storing the camera parameters for the point cloud. It has the following properties:model
the model matrix, encoded as a length 16 arrayview
the view matrix of the camera, encoded as a length 16 arrayprojection
the projection matrix of the camera, encoded as a length 16 array
points.dispose()
Destroys the scatter plot object and releases all stored resources.
Picking
points.drawPick(camera)
Draws the scatter plot into a pick buffer for point selection purposes.
camera
is a camera object, with the same properties as indraw
points.pick(selected)
Finds the index of a point selected by some mouse coordinate.
selected
is the selection information returned by calling end on agl-select
object
Returns An object representing the highlighted point, or null
if no point is selected. The object has the following properties:
index
which is the index of the selected pointposition
which the 3D position of the selected point in data coordinates
points.highlight(pointId, highlightColor)
Highlights the point with index pointId
in the scatter plot by changing its color to highlightColor
pointId
is the index of a point in the scatter plothighlightColor
is the color to draw the highlighted point with
If this function is called with no arguments, then it will deselect the currently highlighted point.
Properties
points.bounds
Lower and upper bounds on the point cloud
points.clipBounds
A pair of arrays that determine lower and upper bounds on the scatter plot to draw. These are useful for clipping the scatter plot to a smaller region.
Credits
(c) 2014 Mikola Lysenko. MIT License. Supported by plot.ly