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gl-gif

v3.1.0

Published

Quickly and easily generate looping GIFs using WebGL

Downloads

20

Readme

gl-gif experimental

Quickly and easily generate looping GIFs with WebGL using @jnordberg's gif.js.

Usage

NPM

gif = GIF(gl, options)

Creates a new GIF encoder attached to the gl context. Accepts the following options:

  • fps: the framerate at which the generated GIF should run.
  • repeat: the number of times to repeat the GIF before stopping, if applicable.
  • transparent: the transparent color to use, if applicable.
  • width: resizes the canvas width, which determines the size of the GIF.
  • height: resizes the canvas height, which determines the size of the GIF.
  • quality: the quality at which to render the GIF, where 1 is the best (but slow) and 20 is the worst (but fast). Defaults to 10.
  • dither: the dithering mode to use. Set to true for Floyd-Steinberg, false for none, or pass in any of the following strings:
    • FloydSteinberg
    • FloydSteinberg-serpentine
    • Stucki
    • Stucki-serpentine
    • Atkinson
    • Atkinson-serpentine

Note that if you change the size of your canvas after creating the encoder, gif.tick will throw an error.

gif.tick()

Captures a new frame – call this method at the end of rendering a frame.

dataURI = gif.done(options)

Encodes the final GIF, returning it as a URL that you can attach to an image's src attribute. For example:

img.src = gif.done()

This method may only be called once, subsequent calls will throw an error.

You may also retrieve the data in alternative formats depending on your use case, using the format option. The following formats are available:

  • dataURI: a data URI, e.g. data:image/gif,base64,...
  • raw: the raw binary data, contained within a Float32Array.

Example

See example.js for a usage example.

License

MIT. See LICENSE.md for details.