npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

gl-axes

v6.0.2

Published

Renders axes for WebGL plots

Downloads

299

Readme

gl-axes

Draws axes for 3D scenes:

Example

Here is a simple example showing how to use gl-axes to visualize the extents of an isosurface:

//Load shell
var shell = require("gl-now")({ clearColor: [0,0,0,0] })
var camera = require("game-shell-orbit-camera")(shell)

//Mesh creation tools
var createMesh = require("gl-simplicial-complex")
var polygonize = require("isosurface").surfaceNets
var createAxes = require("gl-axes")

//Matrix math
var mat4 = require("gl-matrix").mat4

//Bounds on function to plot
var bounds = [[-5,-5,-5], [5,5,5]]

//Plot level set of f = 0
function f(x,y,z) {
  return x*x + y*y + z*z - 2.0
}

//State variables
var mesh, axes

shell.on("gl-init", function() {
  var gl = shell.gl

  //Set up camera
  camera.lookAt(bounds[1], [0,0,0], [0, 1, 0])

  //Create mesh
  mesh = createMesh(gl, polygonize([64, 64, 64], f, bounds))

  //Create axes object
  axes = createAxes(gl, {
    bounds: bounds
  })
})

shell.on("gl-render", function() {
  var gl = shell.gl
  gl.enable(gl.DEPTH_TEST)

  //Compute camera parameters
  var cameraParameters = {
    view: camera.view(),
    projection: mat4.perspective(
        mat4.create(),
        Math.PI/4.0,
        shell.width/shell.height,
        0.1,
        1000.0)
  }
  
  //Draw mesh
  mesh.draw(cameraParameters)

  //Draw axes
  axes.draw(cameraParameters)
})

You can play with this demo yourself on requirebin.

Install

npm install gl-axes

API

Constructor

var axes = require("gl-axes")(gl[, params])

Creates an axes object.

  • gl is a WebGL context
  • params is an object with the same behavior as axes.update

Returns A new glAxes object for drawing the

Methods

axes.draw(camera)

Draws the axes object with the given camera parameters. The camera object can have the following properties:

  • model - Is the model matrix for the axes object (default identity)
  • view - Is the view matrix for the axes (default identity)
  • projection - Is the projection matrix for the axes (default identity)

All camera matrices are in 4x4 homogeneous coordinates and encoded as length 16 arrays as done by gl-matrix.

axes.update(params)

Updates the parameters of the axes object using the properties in params. These are grouped into the following categories:

Dimensions and tick lines

  • bounds the bounding box for the axes object, represented as a pair of 3D arrays encoding the lower and upper bounds for each component. Default is [[-10,-10,-10],[10,10,10]]
  • tickSpacing either a number or 3d array representing the spacing between the tick lines for each axis. Default is 0.5
  • ticks Alternatively, you can specify custom tick labels for each axis by passing in an array of 3 arrays of tick markings. Each tick marking array is an array of objects with the properties x and text which denote the position on the tick axis and the text of the tick label respectively.

Tick text

  • tickEnable a boolean value (or array of boolean values) which selects whether the tick text is drawn. Default true
  • tickFont a string (or array of strings) encoding the font style for the tick text. Default 'sans-serif'
  • tickSize the size of the font text in pixel coordinates. Default is computed from tick spacing.
  • tickAngle a number (or array of numbers) encoding the angle of the tick text with the vertical axis in radians. Default 0
  • tickColor a color (or array of colors) indicating the color of the text for each tick axis. Default [0,0,0]
  • tickPad a number (or array of numbers) encoding the world coordinate offset of the tick labels from tick marks. Default 1

Labels

  • labelEnable a boolean value or array of boolean
  • labelText a 3D array encoding the labels for each of the 3 axes. Default is ['x', 'y', 'z']
  • labelFont a string (or array of strings) representing the font for each axis. Default 'sans-serif'
  • labelSize the size of the label text in pixel coordinates. Default is computed from tick spacing
  • labelAngle a number (or array of numbers) encoding the angle of the label text with the vertical axis in radians. Default 0
  • labelColor a color array (or array of color arrays) encoding the color of the label for each axis. Default [0,0,0]
  • labelPad a number (or array of numbers) encoding the world coordinate offset of the labels from the data axes. Default 1.5

Axis lines

  • lineEnable a boolean (or array of booleans) determining which of the 3 axes tick lines to show. Default is true
  • lineWidth a number (or array of numbers) determining the width of the axis lines in pixel coordinates. Default is 1
  • lineMirror a boolean (or array of booleans) describing which axis lines to mirror. Default is false
  • lineColor a color array (or array of color arrays) encoding the color of each axis line. Default is [0,0,0]

Axis line ticks

  • lineTickEnable a boolean (or array of booleans) which determines whether or not to draw the line ticks. Default is false
  • lineTickMirror a boolean (or array of booleans) which determines whether the line ticks will be mirrored (similar behavior to lineMirror). Default is false
  • lineTickLength a number (or array of numbers) giving the length of each axis tick in data coordinates. If this number is positive, the ticks point outward. If negative, the ticks point inward. If 0, the tick marks are not drawn. Default 0
  • lineTickWidth a number (or array of numbers) giving the width of the tick lines pixel coordinates. Default 1
  • lineTickColor a color (or array of colors) giving the color of the line ticks. Default [0,0,0]

Grid lines

  • gridEnable a boolean (or array of booleans) determining which grid lines to draw. Default is true
  • gridWidth a number (or array of numbers) giving the width of the grid lines in pixel units. Default is 1
  • gridColor a color array (or array of color arrays) giving the color of the grid lines for each axis. Default is [0,0,0]

Zero line

  • zeroEnable a boolean (or array of booleans) which describes which zero lines to draw. Default is true
  • zeroLineColor a color array (or array of color arrays) giving the color of the zero line. Default is [0,0,0]
  • zeroLineWidth a number (or array of numbers) giving the width of the zero line. Default is 2

Background

  • backgroundEnable a boolean (or array of booleans) describing which background plane to draw. Default is false
  • backgroundColor the color of each background plane. Default is [0.8,0.8,0.8,0.5]

axes.dispose()

Releases all resources associated with this axes object.

Credits

(c) 2014 Mikola Lysenko. MIT License