gifski-wasm
v2.0.2
Published
Encode GIF images to the max possible quality with JS!
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gifski-wasm
⚠️ This is an experimental package and is not recommended for production use.
Brings gifski to the web.
gifski converts video frames to GIF animations using pngquant's fancy features for efficient cross-frame palettes and temporal dithering. It produces animated GIFs that use thousands of colors per frame.
Powered by WebAssembly ⚡️.
An example app that creates a gif from uploaded frames can be viewed at https://gifski-wasm.netlify.app.
Installation
npm i -S gifski-wasm
# Or your favourite package manager alternative
Usage
Note: You will need to either manually include the wasm files from the module directory or use a bundler like WebPack, Rollup or Vite to include them in your app/server.
encode(options): Promise
Encodes and animates the frames to the specified fps and resolves to an ArrayBuffer of the gif output.
options
{
frames: Array<Uint8Array | ImageData>; // An array of Image data or RBGA data to encode
width: number; // The width of the frames
height: number; // The height of the frames
fps: number; // The frames per second of the gif
quality?: number; // The quality of the gif, 1-100. Default 80
repeat?: number;
resizeWidth?: number;
resizeHeight?: number;
}
Example
import encode from 'gifski-wasm';
const frames = [];
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
function getImageData (url) {
return new Promise(resolve => {
const img = new Image();
img.src = url;
img.onload = () => {
canvas.width = img.width;
canvas.height = img.height;
context.drawImage(img, 0, 0 );
resolve(ctx.getImageData(0, 0, img.width, img.height));
};
});
}
for (let i = 0; i < 24; i++) {
frames.push(await getImageData(`/image-${i}.png`));
}
// @note, you'll need to make sure your frames are the same height and width
const frameWidth = frames[0].width;
const frameHeight = frames[0].height;
const gif = await encode({ frames, fps: 12, width: frameWidth, height: frameHeight });
Faster Encoding with Web Workers
By default, the encode function will use a single thread to encode the GIF, this is very slow. If you want to speed this up you can enable multithreading with the following.
- Import the encode method from
gifski-wasm/multi-thread
- Move your calls to
encode
into a WebWorker. - Configure your web server to use the following headers (this is a security requirement)
Cross-Origin-Opener-Policy: same-origin
Cross-Origin-Embedder-Policy: require-corp
This will still only take effect in browsers that support multithreading. If the browser does not support it, it will fallback to single threaded mode.
See the example project for a full example.
Manual WASM initialisation (not recommended)
In most situations there is no need to manually initialise the provided WebAssembly modules. The generated glue code takes care of this and supports most web bundlers.
One exception is CloudFlare workers. The environment at this time (this could change in the future) does not allow code to be dynamically imported. It needs to be bundled at runtime. WASM modules are set as global variables or imported, depending on whether using classic or ESM cloudflare workers. See
The module exports an init
function that can be used to manually load the wasm module.
import encode, { init } from 'gifski-wasm';
// The `WASM_MODULE` variable will need to be sourced by yourself and passed as an ArrayBuffer.
await init(WASM_MODULE);
const gif = await encode(/* Make a gif */);