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gif-stop

v0.0.1

Published

Simply play and pause gifs

Downloads

63

Readme

gif-stop

Simply play and pause gifs

Installation

npm install gif-stop

gifStop([node|nodeList], [object])

Returns a GifStop object

imgs = document.getElementsByTagName('IMG');

// Play the gifs and stop after five seconds
gifs = gifStop(imgs, {
    playOn: 'click',
    onReady: function(gif){
        gif.play()
        setTimout(function(){
            gif.stop()
        }, 5000)
    }
});
imgs = document.getElementsByTagName('IMG');

gifs = gifStop(imgs)

// Plays all gifs
gifs.play()
// Stops all gifs
gifs.stop()
// Removes event handlers
gifs.destroy()

gifStop.setConfig([object])

Option | Default | type | Description --- | --- | --- | --- playOn | hover | string | Whether you want the gif played on hover or click. Can be set to hover or click. className | gif-playing | string | The class you want added to the image when it is playing. onPlay | null | function | The function is called when the gif is played. It is passed a Gif object. onStop | null | function | The function is called when the gif is stopped. It is passed a Gif object. onReady | null | function | The function is called when the gif is loaded and ready to be stopped. It is passed a Gif object.

gifStop.gif([node], [object])

This takes similar options as gifStop and setConfig. The main difference is that you can only pass one gif.

Option | Default | type | Description --- | --- | --- | --- className | gif-playing | string | The class you want added to the image when it is playing. onPlay | null | function | The function is called when the gif is played. It is passed a Gif object. onStop | null | function | The function is called when the gif is stopped. It is passed a Gif object. onReady | null | function | The function is called when the gif is loaded and ready to be stopped. It is passed a Gif object.

Contributing

  • The tests must pass
  • Run gulp before publishing to npm so the CoffeeScript will be compiled