ghost-cursor-playwright
v2.1.0
Published
Move your mouse like a human in playwright or generate realistic movements on any 2D plane
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ghost-cursor-playwright
Modification of actual ghost-cursor for puppeteer, with more functionality and rewrite to work well with playwright. Note! target elements rendered in the DOM will be scrolled vertically and horizontally to be visible in viewport
Download
git clone https://github.com/reaz1995/ghost-cursor-playwright.git cursor
cd cursor
npm install
example of usage in src/example.ts to run example use
npm run example
for wsl2 don't forget to set up display
Download as package
npm i ghost-cursor-playwright
import { createCursor } from 'ghost-cursor-playwright';
or;
const { createCursor } = require('ghost-cursor-playwright');
How to use
Create amd attach cursor to page
const cursor = await createCursor(page);
manipulate the cursor via:
cursor.actions.move(target: string | BoundingBox | Vector, moveOptions?: moveOptions): Promise<void>;
type moveOptions = {
paddingPercentage?: number;
waitForSelector?: number;
waitBeforeMove?: [number, number];
};
cursor.actions.click(clickOptions?: clickOptions, moveOptions?: moveOptions): Promise<void>;
type clickOptions = {
target?: string | BoundingBox | Vector;
waitBeforeClick?: [number, number];
waitBetweenClick?: [number, number];
doubleClick?: boolean;
};
// if target is given then cursor will use move function before click
// if target is JS path string, then function will check if for sure is on correct target (sometimes rendered objects are covered in viewport by menu bar or dialogs etc.), if false will proceed fallback to native click
util functions
// actual position of cursor is mounted on window.mousePos, its value can be retrieve by
cursor.getActualPosOfMouse(): Promise<Vector>;
// actual target of cursor is mounted on window.mouseTarget, to compare target under cursor with given JS PATH selector use:
cursor.compareTargetOfMouse(selector: string): Promise<boolean>
// random Vector of element
cursor.getElemBoundingBox(selector: string): Promise<BoundingBox>
cursor.getRandomPointInsideElem(elemBoundingBox: BoundingBox, paddingPercentage?): Vector
// random Vector of viewport
cursor.getRandomPointOnViewport(paddingPercentage?): Promise<Vector>