get-canvas-context
v1.0.2
Published
gets canvas context by name
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get-canvas-context
Creates a new HTML5 Canvas Context with the given dimensions and options. Returns null
if not supported.
Supports 'webgl'
, 'webgl2'
and '2d'
, handles vendor prefixing, and runs in Node and the Browser.
Install
npm install get-canvas-context --save
Example
var getContext = require('get-canvas-context')
// create a new 50x50 2D canvas
var ctx = getContext('2d', {
width: 50,
height: 50
})
// add to DOM
document.body.appendChild(ctx.canvas)
// draw to it
ctx.fillRect(0, 0, 50, 50)
Or, WebGL using an existing canvas:
var canvas = document.createElement('canvas')
var gl = getContext('webgl', {
canvas: canvas,
antialias: true
})
if (!gl) {
throw new Error('webgl not supported')
}
Usage
ctx = createContext(type, [opt])
Returns a new canvas context for the given type
, a string which is either '2d'
, 'webgl'
or 'webgl2'
. The options:
canvas
- an existing canvas element to re-use rather than creating a new onewidth
- if specified, will set the canvas widthheight
- if specified, will set the canvas height{...contextAttributes}
any other options for the rendering context, likealpha
Handles vendor prefixing for WebGL contexts. Returns null
if we are not in a browser, or if the context is not available, or if there was an error creating the context.
Note: As of the time of writing (Jun 2015), "webgl2"
is only supported through special flags in Chrome Canary and FireFox Nightly.
License
MIT, see LICENSE.md for details.