gesture_recognizer
v1.1.0
Published
An advanced and extensible multi-touch gesture recognizer
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GestureManager : An advanced and extensible multi-touch gesture recognizer.
Gesture Manager offers out-of-the-box multi touch gesture recognition for tap
, long tap
, double tap
,
swipe
, pinch and zoom
and pinch 5
gestures.
This code is on purpose kept in a structured and long maintainable way. It is not hacky code to keep the codebase
artificially small. For each type of Gesture, there's a class dedicated to it. The same Tap gesture recognizer could
detect a Tap
for one touch and a Tap
for ten touches.
(Yes, i have tried up to eleven touch points at the same time and works as expected).
The setup is straight:
// create a gesture recognizer and attach it to a node:
var gm= new GM.GestureManager(document);
// add a number of gestures and pass in a callback to be notified:
// a tap gesture for 4 touch points
gm.on(
"tap",
function( touch_points ) {
console.log('4 touch points tap.');
},
4 );
// a swipe of 3 touch points:
gm.on(
"swipe",
function( touch_points, direction ) {
console.log('3 touch points swipe towards direction ', direction);
},
3);
Many different gesture recognizers could be set up for different targets.
Internals
Internally, each gesture is handled by an instance object extending GestureRecognizer
. The gesture recognizer is a
finite state machine. Bear in mind that all GestureRecognizers are exclusive among them. If a tap 1
fires, a
tap 3
can't, and if a swipe 1
fires, a tap 1
can't either be fired.
There's one exception, and is pinch and zoom
and swipe 2
. Both of these gestures can be recognized at the same time
until the swipe will be canceled.
Each of tap
, double tap
, swipe
and long tap
can be recognized for an arbitrary number of touch points, and it
is guaranteed only one of these gestures will be recognized at the same time.
Gesture pinch and zoom
will only be recognized for two touch points and pinch 5
will be recognized only with 5 touch
points. Pinch 5
is the multitask gesture on iOS for closing an app.
If you wanted to have a thinner library you could do so by removing recognizers for unnecessary gestures. Objects in the source code for each gesture type are:
- GR_TAP
- GR_LongTap
- GR_DoubleTap
- GR_Swipe
- GR_PinchZoom
- GR_Pinch5
** GR_TAP must exist if GR_LongTap
or GR_DoubleTap
are needed.
Demo
hyperandroid.github.io/GestureManager/index.html
Changelog
v.1.1.0 Typescript rewrite. Added package details. v.1.0.0 stable version released.