generator-koco
v0.1.53
Published
Boiler plate code for knockout component based application.
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Readme
koco (generator)
A knockout component based project structure and conventions. It should be used when wanting to quickly scaffold a project structure and start right away with basic modules to create a single page application.
Table of contents
- Manifesto
- Compatibilty and recommended modules
- Pre-requisites
- Installation
- Project structure
- Building the project
- Deploying your project
- Files purpose
- Conventions
Manifesto
The generator aims to help easing the development and deployment of JavaScript web applications. Code should be small, concise and encapsulated in a component so it can be reused and passed to another project easily.
A component is not necessarily a knockout component, but can be anything that can be sliced and reused properly inside or outside the project.
Compatibilty and recommended modules
Core librairies
- Require.js
- jQuery
- Bootstrap
- KnockoutJS
- Knockout router: Used to handle routing in your application.
- Knockout router state push: Used when you want push-state routing.
- Knockout router state hash: Used when you want hash routing.
Optional libraries
- Knockout dialoger: Used to display fullscreen dialogs.
- Knockout modaler: Used to display popup
- Knockout Bootstrap Validation
- Knockout Utilities
Other librairies
Pre-requisites
Before using this generator, you need a number of tool
- Install nodejs
- Install npmjs:
npm install -g npm
to upgradenpm
to at least 2.x.x (typenpm -v
to get your current version)- If you have problem upgrading your
npm
version, it may have to do with how Windows handle PATH environment variable order.
- If you have problem upgrading your
- Install bower:
npm install -g bower
- Install gulpjs:
npm install -g gulp
- Install yeoman:
npm install -g yo
Installation
To install generator-koco from npm, run:
npm install -g generator-koco
Finally, initiate the generator:
mkdir test
cd test
yo koco
Note: You can choose to install the demo project during koco
's installation to get a better sens of how the project is build. Also, you will have to choose between Push state
or hash
routing. hash
routing will generate url using the #
character, as the push state
option will use modern browser's state technology.
Project structure
Here's the proposed directory structure for a koco
project.
|-- configuration
|-- server
|-- src
|-- app
|-- configs
|-- configs.js
|-- configs.local.js
|-- <other config files...>
|-- components.js
|-- knockout-binding-handlers.js
|-- knockout-configurator.js
|-- knockout-extenders.js
|-- knockout-validation-rules.js
|-- require.config.js
|-- startup.js
|-- components
|-- <components for your project only...>
|-- images
|-- <images for your project only...>
|-- less
|-- <less for your project only...>
|-- index.html
|-- gulpfile.js
|-- gulpfile.local.js
|-- gulpfile.deploy.js
|-- gulpfile.tests.js
Building the project
koco
uses gulp
by default to build. You can build the project for local development or to put in release environment.
The project comes with three files. One for developing, one for releasing and the last one for testing.
To build the project locally, simply run gulp --open
. Running gulp
will do a number of things:
What it does
*.less
files will be compiled into css in the/src/app/css
directorygulp watch
will be applied on*.js
,*.less
and*.html
files in various locations of your project and build them as you modify them so you can use Chrome's livereload feature.- a
nodejs express
server locally on port1337
- when
--open
is specified, it will open your default browser tab onhttp://localhost:1337
.
Deploying your project
To build the project for release or any other environment, simply run gulp deploy
. Running gulp deploy
will do a number of things:
JavaScript
,less
andhtml
will be merged into three separated files and copied into the/dist
directory.release-folders
task will run and copy specified files to the/dist
folder keeping the same pattern.
Note: When developing, require.js
is used to load dependencies dynamically. When in release mode, all JavaScript
and html
files are merged to be handled by the require.js
optimizer r.js
. You can use the javascript arrays
declared at the top of the gulpfile.js
to specify which file to include or exclude from the final bundle.
Specifying a configuration
A project uses two configuration files to build. The first one, the parent, is named configs.js
. Then, a child file is used to superseed the parent file values. These files are named after their environment.
To specify an environment, run the following gulp
command:
gulp deploy --env=[environment]
Example
configs.js
return {
api: {
baseUrl: 'http://example.com/api'
},
imagePicker: {
defaultWidth: '635px',
defaultHeight: '357px'
}
};
configs.dev.js
return {
api: {
baseUrl: 'http://dev.example.com/api'
}
};
gulp command
gulp deploy --env=dev
In this case, api.baseUrl
would be overrided in the child file.
Creating an environment
Simply name your file configs.[environment].js
in the /src/app/configs
folder. If the environment doesn't exist, local
will be assumed.
Files purpose
The project comes with default files that should be used for a specific purpose. Here are some general guidelines that could be used or not, depends on your needs.
startup.js
The main entry point. Use this file with caution and avoid adding code directly to it. It should be used mainly as a hub for other initialization functions.
index.html
The main html file. Router, dialoger and modaler components will be rendered there.
components.js
Main component registry file. It is called once at application start. Any scaffolded component will be added here.
configs.js
Main configuration file returns an object. First property level should be treated as a module configuration, while any subsequent level should be configurations options.
Example:
{
api: {
baseUrl: 'http://example.com/api'
},
imagePicker: {
defaultWidth: '635px',
defaultHeight: '357px'
}
}
The configs-tranforms module will extend the main configuration and override any configuration with the same name. It is useful when you want to set environment linked configurations such as development, release or local environment.
knockout-binding-handlers.js
Include all custom knockout binding handlers here to be loaded at application startup.
knockout-extenders.js
Include all custom knockout extenders here to be loaded at application startup.
knockout-validation-rules.js
Include all custom knockout validation rules here to be loaded at application startup.
require.config.js
Here you can modify the require.js configuration. This is the require.js configuration object as per http://requirejs.org/docs/api.html#config.
gulpfile.js
, gulpfile.local.js
, gulpfile.deploy.js
, gulpfile.tests.js
The gulp
build files. See Building the project for more information.
Conventions
koco
sits on arbitrary conventions that should be followed closely.
Naming components
- Dialoger will look for component named using the
-dialog
suffix. - Modaler will look for component named using the
-modal
suffix. - Router will look for component named using the
-page
suffix. - Any component failing to follow this pattern for any reason should be registered using the Knockout utilities librairy or knockout's.
Usage of Bower and the bower_components/
folder
Dialoger, Modaler and Router rely heavily on Bower to work. In this structure, the .bowerrc
file overrides the default bower components installation folder and put it inside the /src
folder. This has to prevail as the majority of the modules will look for files from there.
The components/
folder
By default, all libraries will assume registered components are in the components/
folder unless isBower
or basePath
is specified.