generational-arena
v0.1.0
Published
A generational arena allocator
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Generational Arena
This is an allocator inspired from:
- https://github.com/fitzgen/generational-arena
- https://www.youtube.com/watch?v=P9u8x13W7UE
Example
let {GenerationalArena} = require("generational-arena");
let a = new GenerationalArena();
let f = a.insert("foo")
let b = a.insert("bar")
a.contains(b) // returns true
a.get(b) // returns "bar"
a.remove(f); // returns "foo"
a.contains(f) // returns false
a.get(f) // returns undefined
for(k of a.values()){
console.log(k)
}
// bar
for(k of a.indices()){
console.log(k)
}
// Index{...}
for(k of a){
console.log(k)
}
// {index:Index{...},value:"bar"}
Why?
This is a data structure that offers certain guarantees and trade offs.
- every time an object is inserted into the arena, a completely unique index will be returned that will never be given again.
- whenever an index returned from arena is removed, space is freed to be re-used
- once an index is freed, attempting to use it to get a value from the arena will return
undefined
- an index can be converted to and from a 64-bit integer represented as a big integer
- an arena can hold max 2^32-1 items ( as limited by a JavaScript array )
- an arena can hold max 2^32-1 generations
- a generation increases on successful item removal
- memory isn't freed back to operating system, just freed to be reused
Why is something like this useful?
- being able to ask and release for memory with indexes without having to worry about if someone will mistakenly reuse a dead index
- an index convertible to 64-bit will be able to be sent across to a web assembly module
- useful in writing ECS engines to reuse memory for component allocation