generate-maze
v1.1.0
Published
Maze generator using a JavaScript implementation of Eller's Algorithm, as described here: http://www.neocomputer.org/projects/eller.html
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generate-maze
Maze generator using a JavaScript implementation of Eller's Algorithm, as described here: http://www.neocomputer.org/projects/eller.html
This algorithm creates 'perfect' mazes, which guarantees a single path between any two cells, such as:
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+---+ +---+ + + + +
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+ + + + + + + +
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+ +---+ + +---+---+ +
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+ + + + + + + +
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+ +---+ +---+ +---+---+
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+ + + + +---+ + +
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+---+---+---+---+---+---+---+
Another Web example
Note: This library does not create ASCII-art or other text visualizations.
That part is up to you.
This library generates a two-dimensional array of maze cells, each with the following properties:
{
x: 4, // Horizontal position, integer
y: 7, // Vertical position, integer
top: false, // Top/Up has a wall/blocked if true, boolean
left: false, // Left has a wall/blocked if true, boolean
bottom: true, // Bottom/Down has a wall/blocked if true, boolean
right: true, // Right has a wall/blocked if true, boolean
set: 5 // Set # used to generate maze, can be ignored
}
Installation
npm install generate-maze
Usage
Example assumes you are using a module system such as node, Webpack or Browserify.
const generator = require('generate-maze');
// Width and height == 4
const maze = generator(4);
// Width == 8, height == 4
const maze = generator(8, 4);
// Width == 8, height == 4, maze edges are open
const maze = generator(8, 4, false);
// Width == 8, height == 4, maze edges are closed, using random seed
const maze = generator(8, 4, true, 123456);
_Note: the maze is an array of rows, so to access individual cells by their x/y positions, you need to specify the row first. For example:
maze[y][x]