gbats
v1.0.9
Published
A GameBoy Advance emulator
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86
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gbats
gbats is a TypeScript port of the gbajs2 library, which itself is a port of the gbajs library to a modern JavaScript version.
This port is motivated by the fact that I was unable to find an easy way to implement a Game Boy Advance emulator with Node.js.
CAUTION: This package does not provide a ROM, and you will need to find it yourself. Remember, downloading and using a ROM is prohibited if you do not own the original game. The contributors of the base packages or this one cannot be held responsible for the use of this package under any circumstances. Using a ROM of a game that you do not own is solely your responsibility.
NOTE: This package is simply a port of the original package. I do not claim to be able to resolve any issues regarding the functionality of the emulator, as I do not have a computer science degree. However, I can implement functionalities around the emulator itself.
Usage
The package provides 2 ways to interact with the emulator, but both of them allows you to do the same things:
The first and the fastest is using the Wrapper class
import * as fs from 'fs'
import { createCanvas } from '@napi-rs/canvas' // node only
import { Wrapper } from 'gbats'
const rom = fs.readFileSync("path_to_the_rom")
// any CanvasLikeElement works for node, but preffer Canvas from the @napi-rs/canvas package
let canvas = createCanvas(240, 160) // node
let canvas = document.querySelector('canvas') // browser
// the function is async only to allow save and load
async function main() {
const wrapper = new Wrapper({rom, canvas})
wrapper.screenImageFormat = 'jpeg' // possible value: 'webp', 'jpeg', 'png', 'avif'. Default is 'webp'
wrapper.press("A") // press A button
const screenPixels = wrapper.getPixels() // an array of the rgba colors of the screen
const screenImageBuffer = wrapper.screenSync() // webp image buffer
const saveState = await wrapper.createSaveState() // save state can be saved safely in a file
await wrapper.loadSaveState(saveState)
}
main()
Note: the GameBoyAdvance instance is accessible using the wrapper.emulator property
The second way is to use directly the GameBoyAdvance class.
Both ways are described in the /examples folder
For now, the emulator advances each frame automatically, no need to call any methode to advance a frame.
TODO
- [ ] Typing everything
- [ ] Replace every var by ES6 let/const
- [ ] Setup test (+ test rom)
- [x] Add a default bios
- [x] Create an interface for an easier usage
- [x] Update the iterface to allow saving savestate by providing file path
- [ ] Fix workers for node
- [ ] Frame by frame advance
- [ ] proide a way to setup a custom screen rendering method
- [ ] ugrade SoftwareRender.freeze
- [ ] Press and release input + saving in backup
- [ ] Fix wrapper = null in auto mode continue