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gamesprites

v1.1.0

Published

make spritesheets for use in games

Downloads

6

Readme

gamesprites

A Node.js script for creating spritesheets for use in games.

Currently it outputs layout/animation data suitable for using with CreateJS, though support for other engines could be added in the future.

Usage

After sprites = require('gamesprites'), call sprites.compile(dir, outname) where dir is a path to a directory of images to be packed into a spritesheet, and outname is where to save the output image and data, sans extension.

For example, sprites.compile("resources/sprites", "static/images/spritesheet") will pack all of the images in resources/sprites and output static/images/spritesheet.png and static/images/spritesheet.json.

Offsets, Framerates, Animations

The script will pack all valid images in the provided directory into a single texture atlas, and assign names to the animations based on the source images' filenames. If a filename ends with an underscore followed by a number, it'll truncate that and use the number as a cue for ordering within an animation. For example:

  • idle.png will generate a single-frame animation called "idle".
  • walk_0.png, walk_1.png, walk_2.png will generate a three-frame animation called "walk".

Other options can be set by adding a suffix to the filename followed by the options. The options are:

  • l, c, r: x-offset of the sprite. Left, center, right, respectively.
  • t, m, b: y-offset. Top, middle, bottom.
  • s: speed of the animation. (currently not implemented)
  • p: flag the animation as ping-pong. (currently not implemented)
  • d: duplicate this frame.(currently not implemented)

s and p affect the whole animation, but only need to be marked on the first frame of that animation.

For example:

  • idle__bc.png will generate a single frame with a registration point at the bottom-center of the sprite.
  • walk_0__s0.5cm.png, walk_1.png, walk_2.png will generate a three-frame animation with a registration point at the center/middle of each frame at half speed.

The frames will just be ordered by the frame number given. That is, x_0.png, x_3.png, x_5.png will generate a three-frame animation in that order; the "missing" frames 1, 2, and 4 won't break anything.