gamepad.js
v2.1.0
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A simple HTML5 Gamepad handler that provides keyboard-like events for Gamepad axes and button
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gamepad.js
A simple HTML5 Gamepad handler that provides keyboard-like events for Gamepad axes and button.
Try it right now in your browser: http://tom32i.github.io/gamepad.js/
Installation:
npm install gamepad.js
Import
HTML:
<script src="gamepad.js"></script>
<script>const { GamepadListener } = gamepad;</script>
ES modules:
import { GamepadListener } from 'gamepad.js';
CommonJs modules:
const { GamepadListener } = require('gamepad.js');
Usage:
const listener = new GamepadListener(/* options*/);
listener.on('gamepad:button', onButtonChange);
listener.start();
Configuration:
| Property | Type | Default | Description |
| -------- | ---- | ------- | ----------- |
| analog | boolean | true
| Set to false
to get fixed value: e.g for a axis [-1, 0, 1]. Used to reduce the number of change event triggered if you dont need analog values. |
| precision | integer | 0
| When in analog mode, set the number of decimals. Used to reduce the muber of event triggered but keep analog values. |
| deadZone | float | 0
| Percent of noise to ignore around 0. Ex: deadZone set to 0.3 will cause axis position of from -0.3 to 0.3 to be considered 0. Axes moves below 30% from default positon won't trigger a change. |
Theses options can be set for the whole gamepad:
const listener = new GamepadListener({
analog: false,
deadZone: 0.3
});
Or distinctly for axes and buttons:
const listener = new GamepadListener({
button: {
analog: false
},
axis: {
precision: 2,
deadZone: 0.5
}
});
Events:
To listen for events use the listener.addEventListener(eventName, callback);
method (also available under alias listener.on(...)
).
To stop listening for events use the listener.removeEventListener(eventName, callback);
method (also available under alias listener.off(...)
).
gamepad:connected
A new gamepad is connected.
listener.on('gamepad:connected', event => {
const {
index, // Gamepad index: Number [0-3].
gamepad, // Native Gamepad object.
} = event.detail;
});
gamepad:disconnected
A gamepad was disconnected.
listener.on('gamepad:disconnected', event => {
const {
index, // Gamepad index: Number [0-3].
// Native Gamepad object is no longer available.
} = event.detail;
});
gamepad:axis
A gamepad axis value has changed.
listener.on('gamepad:axis', event => {
const {
index,// Gamepad index: Number [0-3].
axis, // Axis index: Number [0-N].
value, // Current value: Number between -1 and 1. Float in analog mode, integer otherwise.
gamepad, // Native Gamepad object
} = event.detail;
});
Optional: Can be listened for a specific Gamepad index: gamepad:{gamepad}:axis
.
Optional: Can be listened for a specific Gamepad index and a specific axis: gamepad:{gamepad}:axis:{axis}
.
gamepad:button
A gamepad button value has changed.
listener.on('gamepad:button', event => {
const {
index,// Gamepad index: Number [0-3].
button, // Button index: Number [0-N].
value, // Current value: Number between 0 and 1. Float in analog mode, integer otherwise.
pressed, // Native GamepadButton pressed value: Boolean.
gamepad, // Native Gamepad object
} = event.detail;
});
Optional: Can be listened for a specific Gamepad index: gamepad:{gamepad}:button
.
Optional: Can be listened for a specific Gamepad index and a specific axis: gamepad:{gamepad}:button:{button}
.
Stop listening
When you don't need to listen for events anymore:
listener.stop();
Contributing
Clone the repository:
git clone [email protected]:Tom32i/gamepad.js.git
Install dev dependencies:
npm install
Launch the dev server
make start
Go to http://localhost:8080
Code quality
Linting:
make lint
Run tests:
make test