gamepad-listener
v0.4.0
Published
Simple HTML5 Gamepad API handler
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gamepad-listener
Simple HTML5 Gamepad API handler
Demo here: http://tom32i.github.io/gamepad.js/
Installation:
yarn add gamepad-listener
Usage:
import { GamepadListener } from 'gamepad-listener'; // ES6
const { GamepadListener } = require('gamepad-listener'); // CommonJs
const listener = new GamepadListener();
listener.on('gamepad:axis', (event) => {
// event
});
Options:
analog: (boolean: default true) Set to false to get fixed value: ex for a stick 0/1/-1. Used to reduce the number of change event triggered if you dont need analog values.
precision: (int: default 0 (no rounding)) When in analog mode, set the number of number you want after decimal. Used to reduce the muber of event triggered but keep analog values.
deadZone: (float: from 0 to 1) Percent of noise to ignore around 0. Ex: deadZone set to 0.3 will cause stick position of from -0.3 to 0.3 to be considered 0. Stick moves below 30% from default positon won't trigger a change.
Theses options can be set for the whole gamepad:
const listener = new GamepadListener({
analog: false,
deadZone: 0.3
});
Or distinctly for sticks and buttons:
const listener = new GamepadListener({
button: {
analog: false
},
stick: {
precision: 2,
deadZone: 0.5
}
});
Events:
- 'gamepad:connected': When a new gamepad is connected.
- 'gamepad:disconnected': When a gamepad is disconnected.
- 'gamepad:axis': When a gamepad axis changes.
- 'gamepad:{gamepad}:axis': When a specific gamepad axis changes, '{gamepad}' being the numeric index.
- 'gamepad:{gamepad}:axis:{axis}': When a specific axis on a specific gamepad changes, '{axis}' being the numeric index of the axis.
- 'gamepad:button': When a gamepad button changes.
- 'gamepad:{gamepad}:button': When a specific gamepad button changes, '{gamepad}' being the numeric index.
- 'gamepad:button:{button}': When a specific button on a gamepad changes, '{button}' being the numeric index of the button.
- 'gamepad:{gamepad}:button:{button}': When a specific button on a specific gamepad changes, '{button}' being the numeric index of the button.
Listen for value change on gampads:
listener.on('gamepad:connected', (event) => {
/**
* event: {
* gamepad: Gamepad,
* index: 0
* }
*/
});
listener.on('gamepad:disconnected', (event) => {
/**
* event: {
* index: 0
* }
*/
});
listener.on('gamepad:axis', (event) => {
/**
* event: {
* axis: 1,
* gamepad: Gamepad,
* value: -0.34
* }
*/
});
listener.on('gamepad:0:button', (event) => {
/**
* event: {
* gamepad: Gamepad,
* button: GamepadButton,
* pressed: true,
* index: 7,
* value: 0.56
* }
*/
});
listener.on('gamepad:0:button:5', (event) => {
/**
* event: {
* gamepad: Gamepad,
* button: GamepadButton,
* pressed: true,
* index: 5,
* value: 1
* }
*/
});