gamefroot-texture-packer
v1.1.2
Published
Tool for generating high quality texture atlases from a list of input files, backed by gamefroot.com and kiwi.js.
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Readme
Gamefroot Texture Packer
Generate high quality texture atlases in Node.js, developed for Gamefroot.com and Kiwi.js.
Features
- Use growing-binpacking to optimise your texture memory
- Trim, scale and pad assets to further make use of space
- Add gutter (bleed) to your images to avoid nasty join lines
- Add a maximum width/height to conform to platform limitations
- Generate as many atlases as you need with a single command
- Use texture groups to ensure optimal run-time performance
Supported spritesheet formats
- Kiwi.js
- Starling / Sparrow
- JSON (i.e. PIXI.js)
- Easel.js
- cocos2d
- CSS (new!)
Usage
Command Line
$ gf-pack assets/*.png
Options:
$ gf-pack
Usage: gf-pack [options] <files>
Options:
-f, --format format of spritesheet (kiwi, starling, sparrow, json, pixi.js, easel.js, cocos2d) [default: ""]
--cf, --customFormat path to external format template [default: ""]
-n, --name name of generated spritesheet [default: "spritesheet"]
-p, --path path to export directory [default: "."]
-w, --width The maximum width of the generated image(s), required for binpacking, optional for other algorithms [default: 999999]
-h, --height The maximum height of the generated image(s), required for binpacking, optional for other algorithms [default: 999999]
--fullpath include path in file name [default: false]
--prefix prefix for image paths [default: ""]
--trim removes transparent whitespaces around images [default: false]
--square texture should be a square with dimensions max(width,height) [default: false]
--powerOfTwo texture width and height should be rounded up to the nearest power of two [default: false]
--validate check algorithm returned data [default: false]
--scale percentage scale [default: "100%"]
--fuzz percentage fuzz factor (usually value of 1% is a good choice) [default: ""]
--algorithm packing algorithm: growing-binpacking (default), binpacking (requires w and h options), vertical or horizontal [default: "growing-binpacking"]
--padding padding between images in spritesheet [default: 0]
--sort Sort method: maxside (default), area, width or height [string] [default: "maxside"]
--maxAtlases maximum number of texture atlases that will be outputted [default: 0]
--gutter the number of pixels to bleed the image edge, gutter is added to padding value [default: 0]
--group allows you to specify a group of assets that must be included in the same atlas, make sure to use quotes around file paths [default: []]
--resizeWidth resizes all source images to a specific width [default: 0]
--resizeHeight resizes all source images to a specific height [default: 0]
Node.js
var packer = require('gamefroot-texture-packer');
packer('assets/*.png', {format: 'kiwi'}, function (err) {
if (err) throw err;
console.log('spritesheet successfully generated');
});
Installation
- Install ImageMagick
npm install gamefroot-texture-packer -g
Test
mocha test
This library is based on the foundation work of Spritesheet.js