npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

gamedigz

v0.3.2

Published

Query for the status of any game server in Node.JS

Downloads

19

Readme

Temporary solution. Will be unpublished/deprecated once the original is up to date.

node-GameDig - Game Server Query Library

node-GameDig is a game server query library, capable of querying for the status of nearly any game or voice server. If a server makes its status publically available, GameDig can fetch it for you.

GameDig is available as a node.js module, as well as a command line executable.

Support is available on the GameDig Discord (for questions), or GitHub Issues (for bugs).

Usage from Node.js

npm install gamedig
const Gamedig = require('gamedig');
Gamedig.query({
    type: 'minecraft',
    host: 'mc.example.com'
}).then((state) => {
    console.log(state);
}).catch((error) => {
    console.log("Server is offline");
});

Query Options

Typical

  • type: string - One of the game IDs listed in the game list below
  • host: string - Hostname or IP of the game server
  • port: number (optional) - Connection port or query port for the game server. Some games utilize a separate "query" port. If specifying the game port does not seem to work as expected, passing in this query port may work instead. (defaults to protocol default port)

Advanced

  • maxAttempts: number - Number of attempts to query server in case of failure. (default 1)
  • socketTimeout: number - Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online. (default 2000)
  • attemptTimeout: number - Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first. (default 10000)
  • givenPortOnly: boolean - Only attempt to query server on given port. (default false)
  • ipFamily: number - IP family/version returned when looking up hostnames via DNS, can be 0 (IPv4 and IPv6), 4 (IPv4 only) or 6 (IPv6 only). (default 0)
  • debug: boolean - Enables massive amounts of debug logging to stdout. (default false)
  • requestRules: boolean - Valve games only. Additional 'rules' may be fetched into the raw field. (default false)

Return Value

The returned state object will contain the following keys:

  • name: string - Server name
  • map: string - Current server game map
  • password: boolean - If a password is required
  • maxplayers: number
  • players: array of objects
    • name: string - If the player's name is unknown, the string will be empty.
    • raw: object - Additional information about the player if available (unstable)
      • The content of this field MAY change on a per-protocol basis between GameDig patch releases (although not typical).
  • bots: array of objects - Same schema as players
  • connect: string
    • This will typically include the game's ip:port
    • The port will reflect the server's game port, even if your request specified the game's query port in the request.
    • For some games, this may be a server ID or connection url if an IP:Port is not appropriate for end-users.
  • ping: number
    • Round trip time to the server (in milliseconds).
    • Note that this is not the RTT of an ICMP echo, as ICMP packets are often blocked by NATs and node has poor support for raw sockets.
    • This value is derived from the RTT of one of the query packets, which is usually quite accurate, but may add a bit due to server lag.
  • raw: freeform object (unstable)
    • Contains all information received from the server in a disorganized format.
    • The content of this field MAY change on a per-protocol basis between GameDig patch releases (although not typical).

Games List

See the GAMES_LIST.md file for the currently supported games, not yet supported games and notes about some of them.

Common Issues

Firewalls block incoming UDP

(replit / docker / some VPS providers)

Most game query protocols require a UDP request and response. This means that in some environments, gamedig may not be able to receive the reponse required due to environmental restrictions.

Some examples include:

  • Docker containers
    • You may need to run the container in --network host mode so that gamedig can bind a UDP listen port.
    • Alternatively, you can forward a single UDP port to your container, and force gamedig to listen on that port using the instructions in the section down below.
  • replit
    • Most online IDEs run in an isolated container, which will never receive UDP responses from outside networks.
  • Various VPS / server providers
    • Even if your server provider doesn't explicitly block incoming UDP packets, some server hosts block other server hosts from connecting to them for DDOS-mitigation and anti-botting purposes.

Gamedig doesn't work in the browser

Gamedig cannot operate within a browser. This means you cannot package it as part of your webpack / browserify / rollup / parcel package. Even if you were able to get it packaged into a bundle, unfortunately no browsers support the UDP protocols required to query server status from most game servers. As an alternative, we'd recommend using gamedig on your server-side, then expose your own API to your webapp's frontend displaying the status information. If your application is thin (with no constant server component), you may wish to investigate a server-less lambda provider.

Specifying a listen UDP port override

In some very rare scenarios, you may need to bind / listen on a fixed local UDP port. The is usually not needed except behind some extremely strict firewalls, or within a docker container (where you only wish to forward a single UDP port). To use a fixed listen udp port, construct a new Gamedig object like this:

const gamedig = new Gamedig({
    listenUdpPort: 13337
});
gamedig.query(...)

Usage from Command Line

Want to integrate server queries from a batch script or other programming language? You'll still need npm to install gamedig:

npm install gamedig -g

After installing gamedig globally, you can call gamedig via the command line:

gamedig --type minecraft mc.example.com:11234

Alternatively, if you don't want to install gamedig globally, you can run it with npx:

npx gamedig --type minecraft mc.example.com:11234

The output of the command will be in JSON format. Additional advanced parameters can be passed in as well: --debug, --pretty, --socketTimeout 5000, --requestRules etc.