gameboy
v0.2.0
Published
gameboy emulator by grantgalitz
Downloads
14
Readme
gameboy
NPM module that exports the GameBoyCore.js
file from
grantgalitz/GameBoy-Online
Changes:
- Converted into module.
- Avoids using globals.
- Cleaner interface for options tuning.
- Compatible with browsers and node.js.
- Removed js-based resizing in favor of browser's.
- Allow for ROM input as
Buffer
orArrayBuffer
instead of deprecated binary strings - Linting.
- Removed unneeded dependencies.
- Main interface turned into an
Emitter
. - Incorporated debug.
- Added server-side usage examples
How to use
var gb = require('gameboy');
gb(canvasElement, romData, opts);
Options
bootRom
- boot with boot ROM first (true
)gbBootRom
- use gameboy boot ROM instead of gameboy color (false
)mbc1
- allow for MCB1 instead of ROM only (false
)prioritizeGb
- give priority to gameboy mode (false
)interval
- emulator loop interval (6
)canvas
- custom canvas constructor (null
)imageSmoothing
- smooth images when resizing (true
)drawEvents
- emitdraw
(false
)sound
- sound interface (null
)volume
- volume level (1
)audioBufferMin
- minimum span amount over x interpreter iterations (10
)audioBufferMax
- maximum span amount over x interpreter iterations (20
)colorizeGb
- colorize gameboy mode (true
)overrideMbc
- override MBC RAM disabling and always allow reading and writing to the banks (false
)typedArrays
- use typed arrays (true
)channels
- user controlled channel enables ([true,true,true,true]
)
Events
draw
raised only ifdrawEvents
istrue
whenever a draw to the canvas occurserror
raised when emulation should be paused due to unexpected behavior
License
GPL2 - Copyright (C) 2010 - 2012 Grant Galitz