game_score
v1.0.2
Published
This package handles logic to create a scored Game with User health and life attributes. It provides helper functions to hook into common game logic such as handling score, decrementing health, losing life, game over, etc.
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Game Score
This package handles logic to create a scored Game with User health and life attributes. It provides helper functions to hook into common game logic such as handling score, decrementing health, losing life, game over, etc.
Installation
npm install game_score
How to Use
To use this package, create an instance of both a user and a game.
var Game = createGame();
var User = createUser();
The create based functions return objects that contain suggested default attributes.
Default Game Object
{
lives: 3, // integer
scoreIncrement: 1, // integer
healthDecrement: 25, // percentage based integer
difficulty: "easy", // string
userPlay: false, // boolean
gameComplete: false, // boolean
highScore: 0 // integer
};
Default User Object
{
name: "Sneaky Snek", // string
health: 100, // percentage based integer
currentScore: 0 // integer
};
Custom Game/User properties
Both createGame()
and createUser()
accept objects which can be used to overwrite default user/games values or add custom ones.
var Game = createGame({
lives: 4,
bonus: 100
});
var User = createUser({
name: "Solid State",
color: "blue"
});
The resulting user and game objects are as follows:
Customized Game Object
{
lives: 4, // default override
bonus: 100, // custom property
scoreIncrement: 1,
healthDecrement: 25,
difficulty: "easy",
userPlay: false,
gameComplete: false,
highScore: 0
};
Customized User Object
{
name: "Solid State", // default override
color: "blue", // custom property
health: 100,
currentScore: 0
};
Incrementing Score
incrementScore();
This function will increment the score based on the increment value set in the Game
object.
It also returns an updated User
object.
Decrementing Health
decrementHealth(func);
This function will decrement the player's score based on the decrement value set in the Game
object and will automatically trigger loseLife()
and gameOver()
based on the game parameters set in the Game
object.
The decrementHealth()
function returns an updated User
object when called and accepts a callback function that is executed on game over as a parameter.
Losing Life
loseLife(func)
loseLife()
is automatically called when the health of a life has been decremented to 0. You can force the loss of a life by calling this function manually.
The loseLife()
function accepts a callback function that is executed on game over as a parameter.
Game Over
gameOver(func);
gameOver()
is automatically called on the loss of the player's last life. The gameOver()
function can be called manually and accepts a callback function as a parameter.
Reset Game
resetGame();
resetGame()
is automatically called on game over. You can force a game reset by calling this function manually.