game-ticker
v1.0.1
Published
Implements a game loop where you can register update and render functions, to be supplied with time delatas and other information.
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game-ticker
Implements a game loop where you can register update and render functions, to be supplied with time delatas and other information.
const end = require('game-ticker')({ update: () => {...}, render: () => {...}, updatesPerSecond, maxFPS})
Starts the game ticker. Returns a function to end it.
Takes the following options:
update
: The function to call every (1000 / updatesPerSecond) millisecondsrender
: The function to call after requestAnimationFrameupdatesPerSecond
: The number of desired updates per secondmaxFPS
: The maximum allowed FPS
Example:
const gameTicker = require('game-ticker')
const end = gameTicker({
update(timeInfo, dt) {
// do stuff with dt
},
render(timeInfo, intoNextUpdate) {
// do stuff with current state and intoNextUpdate for interpolation
},
updatesPerSecond: 12,
maxFPS: 30
})