gamaas
v1.0.7
Published
Gamify your web app
Downloads
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Readme
GAMaaS
Add locally stored achievements to your web application and encourage users to continue using and learning.
Installation
npm install gamaas --save
Usage
Most functions in this project are chain-able and allow you to append a .
and the next function you wish to call.
Quickstart
To get started quickly, run the below command to run the application in a Webpack'd server.
npm run start
Now point your browser to http://localhost:8090/
, open your browser's console, and access the gamaas
object directly as it is attached to the window
.
Getting started
.init(configOnject: Object): Gamaas
This method is used when setting up your achievements. It accepts an object with specific properties to setup GAMaaS.
Parameters
|Param|Required|Type|Description| |---|---|---|---| |configOnject|Yes|Object|An object with specific properties to setup GAMaaS|
Returns
|Return|Type| |---|---| |gamaas|Object|
Example
import gamaas from 'gamaas';
gamaas.init({
achievements: {
// One to many achievements
uniqueAchievementId : {
title : "Achievement Title", // The title of your achievement
worth : 5, // Number of points the achievement is worth
required : 5, // Amount of progress required to achieve the achievement
exceedRequired : false // Whether or not the achievement progress can exceed what is required
},
...
},
store : {
when : "always", // Whether to store the progress upon every action or when you call .store()
dataKey : "achievements" // Namespace for where to save your achievement progress within localStorage
}
});
.on(event: string, callback: Function): Gamaas
The .on()
method requires two parameters, event
and callback
. The event can be one of four different types which include progress
, regress
, reset
or award
. .on()
is not required for GAMaaS to function. When any of the events occur, their associated callback function is called. The parameter passed to the callback function is a single object containing the id
of the achievement affected along with the event
that fired.
Parameters
|Param|Required|Type|Description|
|---|---|---|---|
|event|Yes|String|progress
or regress
or reset
or award
|
|callback|Yes|Function|The function to be called when event occurs.|
Returns
|Return|Type| |---|---| |gamaas|Object|
Example
import gamaas from 'gamaas';
gamaas.init({
// Config Object
}).on('progress', ({id, event}) => {
console.log("A progress event!", id, event);
});
.progress(id: string, awarded?: Boolean = true): Gamaas
The .progress()
method is used when incrementing the progress (by 1) of the achievement. In this way if an achievement's progress is currently 1
and you .progress()
the achievement, it will then be 2
. if exceedRequired
is specified and is truthy, then .progress()
will not allow the progress to exceed the value specified in the required
property of the achievement.
Parameters
|Param|Required|Type|Description|
|---|---|---|---|
|id|Yes|string|The id of the achievement you wish to progress.|
|awarded|No|Boolean|Whether or not you want to award the achievement when the progress meets its requirements. Defaults to true
.|
Returns
|Return|Type| |---|---| |gamaas|Object|
Example
import gamaas from 'gamaas';
gamaas.init({
// Config Object
}).progress('achievementId');
.regress(id: string, awarded?: Boolean = true): Gamaas
The .regress()
method is used when decrementing the progress (by 1) of the achievement. In this way if an achievement's progress is currently 3
and you .regress()
the achievement, it will then be 2
. Achievements can not be reduced below 0.
Parameters
|Param|Required|Type|Description|
|---|---|---|---|
|id|Yes|string|The id of the achievement you wish to regress.|
|awarded|No|Boolean|Whether or not you want to un-award the achievement when the progress is below or equal to its requirements. Defaults to true
.|
Returns
|Return|Type| |---|---| |gamaas|Object|
Example
import gamaas from 'gamaas';
gamaas.init({
// Config Object
}).regress('achievementId');
.award(id: string, awarded?: Boolean = true, reason: string = "Unknown"): Gamaas
The .award()
method allows you to set the awarded status of an achievement which causes the progress event to be fired.
Parameters
|Param|Required|Type|Description|
|---|---|---|---|
|id|Yes|string|The id of the achievement you wish to award.|
|awarded|No|Boolean|The awarded state of the achievement id specified. Defaults to true
.|
|reason|No|string|A short description of why the award was given (or taken away). Defaults to Unknown
.|
Returns
|Return|Type| |---|---| |gamaas|Object|
Example
import gamaas from 'gamaas';
gamaas.init({
// Config Object
}).award('achievementId');
.reset(id: string, awarded?: Boolean = true): Gamaas
Parameters
|Param|Required|Type|Description|
|---|---|---|---|
|id|Yes|string|The id of the achievement you wish to reset.|
|awarded|No|Boolean|Whether or not you want to un-award the achievement when the achievement is rest. Defaults to true
.|
Returns
|Return|Type| |---|---| |gamaas|Object|
.store(): Gamaas
Stores the progress of the achievements to localStorage
. This is called automatically when you progress
, regress
, award
or reset
achievements when the store.when
config value is set to always
when you .init()
GAMaaS.
Returns
|Return|Type| |---|---| |gamaas|Object|