ga-island
v3.0.1
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Genetic Algorithm with 'island' Diversity support
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ga-island
Genetic Algorithm with 'island' Diversity support
Simplified implementation with zero dependency.
Inspired from panchishin/geneticalgorithm
Features
- [x] Typescript Typing
- [x] Support custom methods to improve efficiency
- [x] Support dynamic adjustment on mutation rate
- [x] Niche Island Support (anti-competitor to encourage diversity)
- [x] Utilize multi-processor to speed up
Usage Example
import { RequiredOptions, GaIsland, best } from 'ga-island'
type Gene = {
pattern: string
}
let options: RequiredOptions<Gene> = {
populationSize: 100, // should be even number, default 100
randomIndividual: (): Gene => ({ pattern: '...' }),
mutationRate: 0.5, // chance of mutation, otherwise will do crossover, default 0.5
mutate: (input: Gene, output: Gene): void => {
output.pattern = '...'
},
crossover: (aParent: Gene, bParent: Gene, child: Gene): void => {
output.pattern = '...'
},
fitness: (gene: Gene) => 1, // higher is better
doesABeatB: (a: Gene, b: Gene): boolean => true, // optional, default only compare by fitness, custom function can consider both similarity and fitness
random: Math.random, // optional, return floating number from 0 to 1 inclusively
}
let ga = new GaIsland(options)
for (let generation = 1; generation <= 100; generation++) {
ga.evolve()
let { gene, fitness } = best(ga.options)
console.log({ generation, fitness, gene })
}
More examples:
- (frog) islandHop
- ga-island.spec.ts
- speed-test.master.ts, speed-test.thread-worker.ts, speed-test.process-worker.ts
Typescript Signature
export class GaIsland<G> {
options: FullOptions<G>
constructor(options: RequiredOptions<G>)
evolve(): void
}
export type RequiredOptions<G> = Options<G> &
(
| {
population: G[]
}
| {
randomIndividual: () => G
}
)
export type FullOptions<G> = Required<Options<G>>
export type Options<G> = {
/**
* The output should be updated in-place.
* This design can reduce GC pressure with object pooling.
* */
mutate: (input: G, output: G) => void
/**
* default 0.5
* chance of doing mutation, otherwise will do crossover
* */
mutationRate?: number
/**
* The child should be updated in-place.
* This design can reduce GC pressure with object pooling.
* */
crossover: (aParent: G, bParent: G, child: G) => void
/**
* higher is better
* */
fitness: (gene: G) => number
/**
* default only compare the fitness
* custom function should consider both distance and fitness
* */
doesABeatB?: (a: G, b: G) => boolean
population?: G[]
/**
* default 100
* should be even number
* */
populationSize?: number
/**
* default randomly pick a gene from the population than mutate
* */
randomIndividual?: () => G
/**
* return floating number from 0 to 1 inclusively
* default Math.random()
* */
random?: () => number
}
/**
* inplace populate the options.population gene pool
* */
export function populate<G>(options: FullOptions<G>): void
/**
* Apply default options and populate when needed
* */
export function populateOptions<G>(_options: RequiredOptions<G>): FullOptions<G>
/**
* generate a not-bad doesABeatB() function for kick-starter
* should use custom implement according to the context
* */
export function genDoesABeatB<G>(options: {
/**
* higher is better,
* zero or negative is failed gene
* */
fitness: (gene: G) => number
distance: (a: G, b: G) => number
min_distance: number
/**
* return float value from 0 to 1 inclusively
* as chance to change the Math.random() implementation
* */
random?: Random
}): (a: G, b: G) => boolean
export function best<G>(options: {
population: G[]
fitness: (gene: G) => number
}): {
gene: G
fitness: number
}
export function maxIndex(scores: number[]): number
/**
* return float value from 0 to 1 inclusively
* */
export type Random = () => number
/**
* @param random custom implementation of Math.random()
* @param min inclusive lower bound
* @param max inclusive upper bound
* @param step interval between each value
* */
export function randomNumber(
random: Random,
min: number,
max: number,
step: number,
): number
export function randomElement<T>(random: Random, xs: T[]): T
/**
* @param random custom implementation of Math.random()
* @param probability change of getting true
* */
export function randomBoolean(random: Random, probability?: number): boolean
/**
* in-place shuffle the order of elements in the array
* */
export function shuffleArray<T>(random: Random, xs: T[]): void
import { Worker } from 'worker_threads'
export type WeightedWorker = {
weight: number
worker: Worker
}
/**
* only support request-response batch-by-batch
* DO NOT support multiple interlaced concurrent batches
* */
export class ThreadPool {
totalWeights: number
workers: WeightedWorker[]
dispatch<T, R>(inputs: T[]): Promise<R[]>
dispatch<T, R>(inputs: T[], cb: (err: any, outputs: R[]) => void): void
constructor(
options:
| {
modulePath: string
/**
* workload for each worker, default to 1.0 for all workers
* */
weights?: number[]
/**
* number of worker = (number of core / weights) * overload
* default to 1.0
* */
overload?: number
}
| {
workers: WeightedWorker[]
},
)
close(): void
}
Remark
panchishin/geneticalgorithm is a non-traditional genetic algorithm implementation.
It doesn't sort the population by fitness when evolving into next generation.
Instead, it randomly picks a pair of 'parent genes', and randomly choose one 'parent' to become the 'child', and merge two 'parents' into another 'child'.
In ga-island
, only the 'stronger parent' in the pair can survive to next generation. Another child is the mutation result of the 'stronger parent', or the crossover result of the 'stronger parent' and another random parent.
Also, in panchishin/geneticalgorithm
, the mutation v.s. crossover probability is 50%,
which is much higher than traditional setting where mutation is relative rare.
(Custom probability is supported in ga-island
)
Performance
To better speed up the evolution iteration, the fitness of the population can be calculated in multiple processes or threads.
However, node.js doesn't allow shared memory across process, the IO cost may become the bottleneck. Therefore, you're recommended to use worker threads when it is supported in your node version.
Experiment setup:
Fitness function: sha256 hash
Population Size: 20,000
Max Generation: 100 * [num of process/thread]
Testing machine:
Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
CPU(s): 8
Thread(s) per core: 2
Core(s) per socket: 4
Model name: Intel(R) Xeon(R) CPU E3-1230 V2 @ 3.30GHz
CPU MHz: 1615.729
CPU max MHz: 3700.0000
CPU min MHz: 1600.0000
Node Version: v14.17.0
source code: speed-test.ts
Single-core baseline: 2.378 gen/sec
| Number of Process | Speed* | Speed Up Rate | Parallelize Rate | | ----------------- | ------- | ------------- | ---------------- | | 1 | 2.880 | - | - | | 2 | 4.208 | 1.461 | 0.731 | | 3 | 5.024 | 1.744 | 0.581 | | 4 | 6.055 | 2.102 | 0.526 | | 5 | 6.197 | 2.152 | 0.430 | | 6 | 6.309 | 2.191 | 0.365 | | 7 | 7.443 | 2.584 | 0.369 | | 8 | 7.682 | 2.667 | 0.333 |
| Number of Thread | Speed* | Speed Up Rate | Parallelize Rate | | ---------------- | ------- | ------------- | ---------------- | | 1 | 2.884 | - | - | | 2 | 4.749 | 1.647 | 0.823 | | 3 | 6.323 | 2.192 | 0.731 | | 4 | 6.057 | 2.100 | 0.525 | | 5 | 6.384 | 2.214 | 0.443 | | 6 | 7.284 | 2.526 | 0.421 | | 7 | 7.169 | 2.486 | 0.355 | | 8 | 7.512 | 2.605 | 0.326 |
*: Generation per second, higher better
License
This project is licensed with BSD-2-Clause
This is free, libre, and open-source software. It comes down to four essential freedoms [ref]:
- The freedom to run the program as you wish, for any purpose
- The freedom to study how the program works, and change it so it does your computing as you wish
- The freedom to redistribute copies so you can help others
- The freedom to distribute copies of your modified versions to others