fusepm
v0.2.6
Published
Package manager for Fusetools
Downloads
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fusepm - A Fusetools package manager
Installation
$ npm install -g fusepm
Usage
Usage: fusepm [options] [command]
Commands:
install <module> install fuse module
list modules in registry
bump <release> bump version
fixunoproj fix the unoproj
npm <module...> make npm module(s) ready for fuse (experimental)
Options:
-h, --help output usage information
-V, --version output the version number
-p, --unoproj [filename] Specify .unoproj file
CLI usage examples
List modules in registry
$ fusepm list
Registered fuse modules:
========================
datepicker
barcodescanner
cachingimagesource
camerapanel
contacts
dropbox
emacs
facebook-login
gallery
onetimepassword
qreader
fontawesome
...
Install registered module
fusepm install gallery
You can also directly reference a git repo location:
fusepm install https://github.com/bolav/fuse-datepicker
The gallery module (library) will be installed by copying the git repo into fuse_modules/<account>
where account
is the git user account such as bolav
.
The application .unoproj
file will be updated with the following:
"Projects": [
"fuse_modules/bolav/fuse-datepicker/datepicker_include.unoproj"
],
"Excludes": [
"fuse_modules/"
],
"FusePM": {
"Dependencies": [
"https://github.com/bolav/fuse-datepicker"
]
}
Each Projects
entry will merge that project into the main project so it can be referenced as though it was part of the root project.
Updating module registry
Update the module registry with additional official/community modules in /registry/index.js
. Make sure it always exports an Object where the keys are the names of each module and the value the URI for where to fetch and clone the files.
module.exports = {
"datepicker": "https://github.com/bolav/fuse-datepicker",
// ...
}
Local use and debug/development
- Fork/clone this repo
npm link
- Use as outlined above
Creating a library
The docs in uno-projects mention the concept of Fuse libraries.
"An Uno project can either be a library project consisting of assets and components for use in other projects, or an actual app project. The presence of an App class in the project indicates that the project is an app project."
The fusepm
tool is a way to import Fuse libraries into your project using the following conventions.
A for a library to work with fusepm, it must have a <xyz>_include.unoproj
file such as sqlite_include.unoproj
in fuse-sqlite
The library <xyz>_include.unoproj
file can include one or more .ux
files without an <App>
tag. These tags (components) will be available in the App .ux
file of the application project just like if they had been created there.
Libraries makes it easy to partition your app into smaller parts, such as a library per page or libraries for view components to be reused/shared across multiple apps.
Example: Creating loginscreen reusable library
loginscreen_include.unoproj
file
"Includes": [
"*.uno",
"*.uxl",
"LoginScreen.ux",
LoginScreen.ux
file
<Page ux:Class="LoginScreen">
<Router ux:Dependency="router" />
...
</Page>
Using LoginScreen
from loginscreen library, imported into an app:
<PageControl Active="login">
<LoginScreen ux:Name="login" router="router"/>
</PageControl>
Alternatively you can include using ux:Include
if the .ux
file is completely self-contained
<PageControl Active="login">
<ux:Include File="LoginScreen.ux"/>
</PageControl>
TODO
- Add
lib
command to create a new fusepm library project that follows conventions - Allow install of multiple modules in one command
- Allow install of a pre-defined collection of modules