npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

function-create

v0.0.1

Published

Function.create(proto, fn, props) — Object.create() for functions

Downloads

3

Readme

Function.create

Function.create(proto, fn, props) — Object.create() for functions

Just as you might create an object with a given prototype, this module allows you to create a function with a given prototype.

When used with two functions, if the first parameter of the second function is $super, it will be automatically filled with a reference to the parent function, bound to the inheriting function's scope.

An example is probably better than trying to figure out what that actually means...


var Parent = function(msg){
	this.field = msg
}

Parent.staticProperty = 'I\'m a test class!';

var Test = Function.create(Parent, function($super){
	$super('hello');
	this.field += ' world.';
});

console.log(Test.staticProperty);	// -> logs: "I'm a test class!"

var obj = new Test();

console.log(obj.field);				// -> logs: "hello world."

Usage

Function.create(prototype, inputFunction, propertyDescriptor, preserveArity)

  • prototype: the prototype for the target function
  • inputFunction: the target function
  • propertyDescriptor: a property descriptor (MDN Reference)
  • preserveArity: if true, the name and parameters for the inputFunction will be preserved. NOTE this uses eval and is accordingly slower.

NOTE:

this is kinda wonky, but sometimes Function.create returns inputFunction, and sometimes it is a new function (which calls inputFunction).

The intended use is Function.create(proto, function literal(){ /* not a variable */ }), so it shouldn't be a problem. I may standardize it in the future. for now it just does whatever will run faster. If the prototype passed in is not a function, it will always return inputFunction

More Examples

var fn = Function.create({
	propA: 'hello',
}, function() {
	return 'Hello World!';
}, {
	own: {
		value: 'test'
	}
});

fn(); 							// -> "Hello World"

fn.hasOwnProperty('propA')		// -> false
fn.propA 						// -> "hello"

fn.hasOwnProperty('own')		// -> true
fn.own 							// -> "test"

var Fighter = function(skill, endurance, name, catchPhrase){
	this.skill = skill;
	this.end = endurance;
	this.str = 100;
	this.exp = 0;
	this.catchPhrase = catchPhrase;
};

Fighter.prototype.attack = function(target){
	console.log(this.skill, this.skill*this.str, target.skill*target.str);
	var won = this.skill*this.str > target.skill*target.str;
	if(won) console.log(this.catchPhrase);
	this.str -= Math.round(100/(this.end));
	this.exp++;
	return won;
};

var Ninja = Function.create(Fighter, function($super, name){
	$super(8, 4, name, '[ silence... ]');
});

var Pirate = Function.create(Fighter, function($super, name){
	$super(6, 6, name, 'Yarrrr!');
	this.booty = 0;
});

Pirate.prototype.attack = Function.create(Pirate.prototype.attack, function($super, target){
	var won = $super(target);
	this.booty += (won ? 1 : -1) * 25;
});

var pirate = new Pirate('RedBeard');

var ninja = new Ninja('Fred');


ninja.attack(pirate);	// -> logs: "[ silence... ]"
pirate.attack(ninja);	// [DRAW]
ninja.attack(pirate);	// -> logs: "[ silence... ]"
pirate.attack(ninja);	// -> logs: "Yarrrr!"
ninja.attack(pirate);	// -> logs: "[ silence... ]"
pirate.attack(ninja);	// -> logs: "Yarrrr!"
ninja.attack(pirate);	// [LOSS]
pirate.attack(ninja);	// -> logs: "Yarrrr!"

console.log(ninja); 	// -> logs: { skill: 8, end: 4, str: 0, exp: 4, catchPhrase: '[ silence... ]' }
console.log(pirate);	// -> logs: { skill: 6, end: 6, str: 32, exp: 4, catchPhrase: 'Yarrrr!', booty: 50 }

Info

This is a little bit hackish. It uses Object.setPrototypeOf if it's available, but otherwise it sets the proto property directly which is not ideal.

My hope in creating this module is that it will eventually be replace by a built-in method.