fucking-singletons
v0.1.0
Published
A framework of patterns for avoiding antipatterns in Unity
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Fucking Singletons
A framework of patterns for avoiding antipatterns in Unity
Inspired heavily (entirely) by Ryan's talk at Unite 2017, this is a framework that provides some tools that make writing better game code easier.
Background
This framework depends heavily on ScriptableObjects to make things work. As such, you should have an understanding of what those are! The best way to get that understanding is likely from this video.
API
Current version is
0.1.0
These are the "tools" that the framework provides :tada:
SOObject
Abstract class
A SOObject
represents some primitive type as a scriptable object. It's effectively a data wrapper.
SOBool
A primitive wrapper, wrapping a boolean value.
SOFloat
A primitive wrapper, wrapping a float value.
SOInt
A primitive wrapper, wrapping an int value.
SOString
A primitive wrapper, wrapping a string value.
SOReference
Abstract class
A SOReference
provides an abstraction layer for your systems - enabling them to work on data represented as SOObject
s, or as constant values.
SOBoolReference
Abstraction representing either a SOBool
or a boolean constant.
SOFloatReference
Abstraction representing either a SOFloat
or a float constant.
SOIntReference
Abstraction representing either a SOInt
or an int constant.
SOStringReference
Abstraction representing either a SOString
or a string constant.
SOEvent<T0,T1,T2,T3>
A SOEvent
represents an event that can be raised, and a collection of listeners that will be notified in the event that it is, in fact, raised.
Raise
Raises the event (optionally with parameters)
RegisterListener
Registers a listener
UnregisterListener
Unregisters a listener
SOEventListener<T0,T1,T2,T3>
A SOEventListener
represents the response to a SOEvent
- namely the action(s) to take when it is raised
SOSet
A SOSet
represents a collection of items.
Items
Returns the child items
GetChildCount
Returns the count of the child items
Add
Adds a child item
Remove
Removes a child item
GameObjectSOSet
A set wrapper for storing GameObject
s
GameObjectSOSetElement
A runtime helper for adding GameObject
s to a GameObjectSOSet
- this enables runtime population of a set
Metadata
Contains information about the framework (like version, editor tooling information, etc)