ftween.js
v0.1.0
Published
A fork of tween.js , Super simple, fast and easy to use tweening engine which incorporates optimised Robert Penner's equations.
Downloads
1
Maintainers
Readme
ftween.js
A fork of Soledad Penadés' tween.js library : https://github.com/tweenjs/tween.js
JavaScript tweening engine for easy animations
Super simple, fast and easy to use tweening engine which incorporates optimised Robert Penner's equations.
Changes from the original tween.js
ftween.js
has been created to power the fTween
plugin for Superpowers, the extensible HTML5 2D+3D game engine.
The following functionalities have been added:
In addition to numbers, the tweened properties in the
from
object may be objects that contain numbers (typically likeVector3
), .Similarly, the properties' values inside such nested object in the
to
object may be numbers, strings or arrays.The properties in the
to
object may be dynamic. It means that their name may match the name of a couple of getter/setter functions (on thefrom
object) which name begins by "get" or "set" and have the fourth letter uppercase. Ie: theposition
property will call thegetPosition()
andsetPosition()
functions.Relative tween: passing
true
to theisRelative()
function (default isfalse
) will consider number values in theto
object as relative (in addition to string values that are always considered relative).Pause/resume a tween:
pause()
,onPause( fn )
,resume()
,onResume( fn )
,isPaused()
(returns the paused state).duration()
function. The duration can still be passed as the second argument ofto()
.onLoopComplete()
function and callback. The callback is called every times the tween completes whilerepeat >= 1
, passing the number of remaining loops the tween has to run as first argument. The last time the tween runs, theonComplete
callback is called instead ofonLoopComplete
.
var MyObject = function( position ) {
var _position = position || { x:0, y:0, z:0 };
this.getPosition = function() {
return _position;
};
this.setPosition = function( position ) {
_position = position;
};
};
var myInstance = new MyObject( { x:-5, y:-5, z:-5 } );
var tween = new FTWEEN.Tween( myInstance )
.to( { position: { x: 10, y: 5 } } )
.isRelative( true )
.duration( 5000 )
.onUpdate( function() {
console.log( "New position is: ", this.getPosition() );
} )
.start();
// This will tween the position from {-5,-5,-5} to {5,0,-5}.
Otherwise, ftween.js works exactly like the original tween.js, so be sure to check its readme (with many examples) and its user guide.
Installation
From npm:
npm install ftween.js
Then from your code:
var FTWEEN = require("ftween.js");
Or get the development and minified files from the src
and build
folder.